static INLINE unsigned
do_quad( const struct lp_rast_triangle *tri,
int x, int y,
- float c1, float c2, float c3 )
+ int c1, int c2, int c3 )
{
- float xstep1 = -tri->dy12;
- float xstep2 = -tri->dy23;
- float xstep3 = -tri->dy31;
+ const int xstep1 = -tri->dy12 * FIXED_ONE;
+ const int xstep2 = -tri->dy23 * FIXED_ONE;
+ const int xstep3 = -tri->dy31 * FIXED_ONE;
- float ystep1 = tri->dx12;
- float ystep2 = tri->dx23;
- float ystep3 = tri->dx31;
+ const int ystep1 = tri->dx12 * FIXED_ONE;
+ const int ystep2 = tri->dx23 * FIXED_ONE;
+ const int ystep3 = tri->dx31 * FIXED_ONE;
unsigned mask = 0;
do_block( struct lp_rasterizer *rast,
const struct lp_rast_triangle *tri,
int x, int y,
- float c1,
- float c2,
- float c3 )
+ int c1,
+ int c2,
+ int c3 )
{
- const int step = 2;
+ const int step = 2 * FIXED_ONE;
- float xstep1 = -step * tri->dy12;
- float xstep2 = -step * tri->dy23;
- float xstep3 = -step * tri->dy31;
+ const int xstep1 = -step * tri->dy12;
+ const int xstep2 = -step * tri->dy23;
+ const int xstep3 = -step * tri->dy31;
- float ystep1 = step * tri->dx12;
- float ystep2 = step * tri->dx23;
- float ystep3 = step * tri->dx31;
+ const int ystep1 = step * tri->dx12;
+ const int ystep2 = step * tri->dx23;
+ const int ystep3 = step * tri->dx31;
int ix, iy;
for (iy = 0; iy < BLOCKSIZE; iy += 2) {
- float cx1 = c1;
- float cx2 = c2;
- float cx3 = c3;
+ int cx1 = c1;
+ int cx2 = c2;
+ int cx3 = c3;
unsigned masks[4] = {0, 0, 0, 0};
{
const struct lp_rast_triangle *tri = arg.triangle;
- const int step = BLOCKSIZE;
+ const int step = BLOCKSIZE * FIXED_ONE;
- float ei1 = tri->ei1 * step;
- float ei2 = tri->ei2 * step;
- float ei3 = tri->ei3 * step;
+ int ei1 = tri->ei1 * step;
+ int ei2 = tri->ei2 * step;
+ int ei3 = tri->ei3 * step;
- float eo1 = tri->eo1 * step;
- float eo2 = tri->eo2 * step;
- float eo3 = tri->eo3 * step;
+ int eo1 = tri->eo1 * step;
+ int eo2 = tri->eo2 * step;
+ int eo3 = tri->eo3 * step;
- float xstep1 = -step * tri->dy12;
- float xstep2 = -step * tri->dy23;
- float xstep3 = -step * tri->dy31;
+ int xstep1 = -step * tri->dy12;
+ int xstep2 = -step * tri->dy23;
+ int xstep3 = -step * tri->dy31;
- float ystep1 = step * tri->dx12;
- float ystep2 = step * tri->dx23;
- float ystep3 = step * tri->dx31;
+ int ystep1 = step * tri->dx12;
+ int ystep2 = step * tri->dx23;
+ int ystep3 = step * tri->dx31;
/* Clamp to tile dimensions:
*/
int maxy = MIN2(tri->maxy, rast->y + TILE_SIZE);
int x, y;
- float x0, y0;
- float c1, c2, c3;
+ int x0, y0;
+ int c1, c2, c3;
debug_printf("%s\n", __FUNCTION__);
return;
}
- minx &= ~(step-1);
- miny &= ~(step-1);
+ minx &= ~(BLOCKSIZE-1);
+ miny &= ~(BLOCKSIZE-1);
- x0 = (float)minx;
- y0 = (float)miny;
+ x0 = minx << FIXED_ORDER;
+ y0 = miny << FIXED_ORDER;
c1 = tri->c1 + tri->dx12 * y0 - tri->dy12 * x0;
c2 = tri->c2 + tri->dx23 * y0 - tri->dy23 * x0;
c3 = tri->c3 + tri->dx31 * y0 - tri->dy31 * x0;
- for (y = miny; y < maxy; y += step)
+ for (y = miny; y < maxy; y += BLOCKSIZE)
{
- float cx1 = c1;
- float cx2 = c2;
- float cx3 = c3;
+ int cx1 = c1;
+ int cx2 = c2;
+ int cx3 = c3;
- for (x = minx; x < maxx; x += step)
+ for (x = minx; x < maxx; x += BLOCKSIZE)
{
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
/* XXX: do this by add/subtracting a large floating point number:
*/
-static inline float subpixel_snap( float a )
+static inline int subpixel_snap( float a )
{
- int i = a * 16;
- return (float)i * (1.0/16);
+ return util_iround(FIXED_ONE * a);
}
const float (*v3)[4],
boolean frontfacing )
{
- const int rt_width = setup->fb.width;
- const int rt_height = setup->fb.height;
- const float y1 = subpixel_snap(v1[0][1]);
- const float y2 = subpixel_snap(v2[0][1]);
- const float y3 = subpixel_snap(v3[0][1]);
+ const int y1 = subpixel_snap(v1[0][1]);
+ const int y2 = subpixel_snap(v2[0][1]);
+ const int y3 = subpixel_snap(v3[0][1]);
- const float x1 = subpixel_snap(v1[0][0]);
- const float x2 = subpixel_snap(v2[0][0]);
- const float x3 = subpixel_snap(v3[0][0]);
+ const int x1 = subpixel_snap(v1[0][0]);
+ const int x2 = subpixel_snap(v2[0][0]);
+ const int x3 = subpixel_snap(v3[0][0]);
struct lp_rast_triangle *tri = get_data( &setup->data, sizeof *tri );
float area;
int minx, maxx, miny, maxy;
- float c1, c2, c3;
-
- tri->inputs.state = setup->fs.stored;
tri->dx12 = x1 - x2;
tri->dx23 = x2 - x3;
area = (tri->dx12 * tri->dy31 -
tri->dx31 * tri->dy12);
- /* Cull non-ccw and zero-sized triangles.
+ /* Cull non-ccw and zero-sized triangles.
+ *
+ * XXX: subject to overflow??
*/
- if (area <= 0 || util_is_inf_or_nan(area))
+ if (area <= 0) {
+ putback_data( &setup->data, sizeof *tri );
return;
+ }
// Bounding rectangle
- minx = util_iround(MIN3(x1, x2, x3) - .5);
- maxx = util_iround(MAX3(x1, x2, x3) + .5);
- miny = util_iround(MIN3(y1, y2, y3) - .5);
- maxy = util_iround(MAX3(y1, y2, y3) + .5);
+ tri->minx = (MIN3(x1, x2, x3) + 0xf) >> FIXED_ORDER;
+ tri->maxx = (MAX3(x1, x2, x3) + 0xf) >> FIXED_ORDER;
+ tri->miny = (MIN3(y1, y2, y3) + 0xf) >> FIXED_ORDER;
+ tri->maxy = (MAX3(y1, y2, y3) + 0xf) >> FIXED_ORDER;
- /* Clamp to framebuffer (or tile) dimensions:
- */
- miny = MAX2(0, miny);
- minx = MAX2(0, minx);
- maxy = MIN2(rt_height, maxy);
- maxx = MIN2(rt_width, maxx);
-
- if (miny == maxy || minx == maxx)
+ if (tri->miny == tri->maxy ||
+ tri->minx == tri->maxx) {
+ putback_data( &setup->data, sizeof *tri );
return;
+ }
- tri->miny = miny;
- tri->minx = minx;
- tri->maxy = maxy;
- tri->maxx = maxx;
+ tri->inputs.state = setup->fs.stored;
- /* The only divide in this code. Is it really needed?
+ /*
*/
- tri->oneoverarea = 1.0f / area;
+ tri->oneoverarea = ((float)FIXED_ONE) / (float)area;
/* Setup parameter interpolants:
*/
/* correct for top-left fill convention:
*/
- if (tri->dy12 < 0 || (tri->dy12 == 0 && tri->dx12 > 0)) tri->c1 += 1.0/16.0f;
- if (tri->dy23 < 0 || (tri->dy23 == 0 && tri->dx23 > 0)) tri->c2 += 1.0/16.0f;
- if (tri->dy31 < 0 || (tri->dy31 == 0 && tri->dx31 > 0)) tri->c3 += 1.0/16.0f;
+ if (tri->dy12 < 0 || (tri->dy12 == 0 && tri->dx12 > 0)) tri->c1++;
+ if (tri->dy23 < 0 || (tri->dy23 == 0 && tri->dx23 > 0)) tri->c2++;
+ if (tri->dy31 < 0 || (tri->dy31 == 0 && tri->dx31 > 0)) tri->c3++;
/* find trivial reject offsets for each edge for a single-pixel
* sized block. These will be scaled up at each recursive level to
tri->ei2 = tri->dx23 - tri->dy23 - tri->eo2;
tri->ei3 = tri->dx31 - tri->dy31 - tri->eo3;
- minx &= ~(TILESIZE-1); /* aligned blocks */
- miny &= ~(TILESIZE-1); /* aligned blocks */
-
- c1 = tri->c1 + tri->dx12 * miny - tri->dy12 * minx;
- c2 = tri->c2 + tri->dx23 * miny - tri->dy23 * minx;
- c3 = tri->c3 + tri->dx31 * miny - tri->dy31 * minx;
-
- minx /= TILESIZE;
- miny /= TILESIZE;
- maxx /= TILESIZE;
- maxy /= TILESIZE;
+ minx = tri->minx / TILESIZE;
+ miny = tri->miny / TILESIZE;
+ maxx = tri->maxx / TILESIZE;
+ maxy = tri->maxy / TILESIZE;
/* Convert to tile coordinates:
*/
}
else
{
- const int step = TILESIZE;
-
- float ei1 = tri->ei1 * step;
- float ei2 = tri->ei2 * step;
- float ei3 = tri->ei3 * step;
-
- float eo1 = tri->eo1 * step;
- float eo2 = tri->eo2 * step;
- float eo3 = tri->eo3 * step;
-
- float xstep1 = -step * tri->dy12;
- float xstep2 = -step * tri->dy23;
- float xstep3 = -step * tri->dy31;
-
- float ystep1 = step * tri->dx12;
- float ystep2 = step * tri->dx23;
- float ystep3 = step * tri->dx31;
+ int c1 = (tri->c1 +
+ tri->dx12 * miny * TILESIZE * FIXED_ONE -
+ tri->dy12 * minx * TILESIZE * FIXED_ONE);
+ int c2 = (tri->c2 +
+ tri->dx23 * miny * TILESIZE * FIXED_ONE -
+ tri->dy23 * minx * TILESIZE * FIXED_ONE);
+ int c3 = (tri->c3 +
+ tri->dx31 * miny * TILESIZE * FIXED_ONE -
+ tri->dy31 * minx * TILESIZE * FIXED_ONE);
+
+ int ei1 = tri->ei1 << (FIXED_ORDER + TILE_ORDER);
+ int ei2 = tri->ei2 << (FIXED_ORDER + TILE_ORDER);
+ int ei3 = tri->ei3 << (FIXED_ORDER + TILE_ORDER);
+
+ int eo1 = tri->eo1 << (FIXED_ORDER + TILE_ORDER);
+ int eo2 = tri->eo2 << (FIXED_ORDER + TILE_ORDER);
+ int eo3 = tri->eo3 << (FIXED_ORDER + TILE_ORDER);
+
+ int xstep1 = -(tri->dy12 << (FIXED_ORDER + TILE_ORDER));
+ int xstep2 = -(tri->dy23 << (FIXED_ORDER + TILE_ORDER));
+ int xstep3 = -(tri->dy31 << (FIXED_ORDER + TILE_ORDER));
+
+ int ystep1 = tri->dx12 << (FIXED_ORDER + TILE_ORDER);
+ int ystep2 = tri->dx23 << (FIXED_ORDER + TILE_ORDER);
+ int ystep3 = tri->dx31 << (FIXED_ORDER + TILE_ORDER);
int x, y;
*/
for (y = miny; y <= maxy; y++)
{
- float cx1 = c1;
- float cx2 = c2;
- float cx3 = c3;
+ int cx1 = c1;
+ int cx2 = c2;
+ int cx3 = c3;
for (x = minx; x <= maxx; x++)
{
+ assert(cx1 ==
+ tri->c1 +
+ tri->dx12 * y * TILESIZE * FIXED_ONE -
+ tri->dy12 * x * TILESIZE * FIXED_ONE);
+ assert(cx2 ==
+ tri->c2 +
+ tri->dx23 * y * TILESIZE * FIXED_ONE -
+ tri->dy23 * x * TILESIZE * FIXED_ONE);
+ assert(cx3 ==
+ tri->c3 +
+ tri->dx31 * y * TILESIZE * FIXED_ONE -
+ tri->dy31 * x * TILESIZE * FIXED_ONE);
+
if (cx1 + eo1 < 0 ||
cx2 + eo2 < 0 ||
cx3 + eo3 < 0)
lp_rast_arg_inputs(&tri->inputs) );
}
else
- {
+ {
/* shade partial tile */
- bin_command( &setup->tile[x][y],
+ bin_command( &setup->tile[x][y],
lp_rast_triangle,
lp_rast_arg_triangle(tri) );
}