unsigned *num_patches)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
- struct si_shader_ctx_state *ls = &sctx->vs_shader;
+ struct si_shader *ls_current;
+ struct si_shader_selector *ls;
/* The TES pointer will only be used for sctx->last_tcs.
* It would be wrong to think that TCS = TES. */
struct si_shader_selector *tcs =
unsigned tcs_in_layout, tcs_out_layout, tcs_out_offsets;
unsigned offchip_layout, hardware_lds_size, ls_hs_config;
- if (sctx->last_ls == ls->current &&
+ /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
+ if (sctx->b.chip_class >= GFX9) {
+ if (sctx->tcs_shader.cso)
+ ls_current = sctx->tcs_shader.current;
+ else
+ ls_current = sctx->fixed_func_tcs_shader.current;
+
+ ls = ls_current->key.part.tcs.ls;
+ } else {
+ ls_current = sctx->vs_shader.current;
+ ls = sctx->vs_shader.cso;
+ }
+
+ if (sctx->last_ls == ls_current &&
sctx->last_tcs == tcs &&
sctx->last_tes_sh_base == tes_sh_base &&
sctx->last_num_tcs_input_cp == num_tcs_input_cp) {
return;
}
- sctx->last_ls = ls->current;
+ sctx->last_ls = ls_current;
sctx->last_tcs = tcs;
sctx->last_tes_sh_base = tes_sh_base;
sctx->last_num_tcs_input_cp = num_tcs_input_cp;
/* This calculates how shader inputs and outputs among VS, TCS, and TES
* are laid out in LDS. */
- num_tcs_inputs = util_last_bit64(ls->cso->outputs_written);
+ num_tcs_inputs = util_last_bit64(ls->outputs_written);
if (sctx->tcs_shader.cso) {
num_tcs_outputs = util_last_bit64(tcs->outputs_written);
sctx->current_vs_state |= tcs_in_layout;
if (sctx->b.chip_class >= GFX9) {
- // TODO
+ unsigned hs_rsrc2 = ls_current->config.rsrc2 |
+ S_00B42C_LDS_SIZE(lds_size);
+
+ radeon_set_sh_reg(cs, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, hs_rsrc2);
} else {
- unsigned ls_rsrc2 = ls->current->config.rsrc2;
+ unsigned ls_rsrc2 = ls_current->config.rsrc2;
si_multiwave_lds_size_workaround(sctx->screen, &lds_size);
ls_rsrc2 |= S_00B52C_LDS_SIZE(lds_size);
if (sctx->b.chip_class == CIK && sctx->b.family != CHIP_HAWAII)
radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, ls_rsrc2);
radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
- radeon_emit(cs, ls->current->config.rsrc1);
+ radeon_emit(cs, ls_current->config.rsrc1);
radeon_emit(cs, ls_rsrc2);
/* Set userdata SGPRs for TCS. */
{
struct si_pm4_state *pm4;
uint64_t va;
+ unsigned ls_vgpr_comp_cnt = 0;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
- si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
- si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
+ if (sscreen->b.chip_class >= GFX9) {
+ si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
+ si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >> 40);
+
+ /* We need at least 2 components for LS.
+ * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
+ ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
+
+ shader->config.rsrc2 =
+ S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR) |
+ S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+ } else {
+ si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
+ si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
+
+ shader->config.rsrc2 =
+ S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR) |
+ S_00B42C_OC_LDS_EN(1) |
+ S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
+ }
+
si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) |
S_00B428_DX10_CLAMP(1) |
- S_00B428_FLOAT_MODE(shader->config.float_mode));
- si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
- S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR) |
- S_00B42C_OC_LDS_EN(sscreen->b.chip_class <= VI) |
- S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
+ S_00B428_FLOAT_MODE(shader->config.float_mode) |
+ S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt));
+
+ if (sscreen->b.chip_class <= VI) {
+ si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
+ shader->config.rsrc2);
+ }
}
static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)