#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_pt.h"
+#include "draw/draw_vs.h"
+#include "tgsi/tgsi_dump.h"
static unsigned trim( unsigned count, unsigned first, unsigned incr )
{
draw->reduced_prim = reduced_prim;
}
+#if 0
+ {
+ int i;
+ debug_printf("draw_arrays(prim=%u start=%u count=%u):\n",
+ prim, start, count);
+ tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
+ debug_printf("Elements:\n");
+ for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
+ debug_printf(" format=%s comps=%u\n",
+ pf_name(draw->pt.vertex_element[i].src_format),
+ draw->pt.vertex_element[i].nr_components);
+ }
+ debug_printf("Buffers:\n");
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ debug_printf(" pitch=%u offset=%u ptr=%p\n",
+ draw->pt.vertex_buffer[i].pitch,
+ draw->pt.vertex_buffer[i].buffer_offset,
+ draw->pt.user.vbuffer[i]);
+ }
+ }
+#endif
+
/* drawing done here: */
draw_pt_arrays(draw, prim, start, count);
}