We are already testing this if appropriate in
intel_validate_framebuffer (FBO completeness), so no need to avoid
attaching the texture to the renderbuffer here.
This causes MESA_FORMAT_R11_G11_B10_FLOAT to now be renderable as a texture
attachment on i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
struct gl_renderbuffer *rb = &irb->Base;
rb->Format = format;
- if (!intel_span_supports_format(rb->Format)) {
- DBG("Render to texture BAD FORMAT %s\n",
- _mesa_get_format_name(rb->Format));
- return false;
- } else {
- DBG("Render to texture %s\n", _mesa_get_format_name(rb->Format));
- }
-
rb->InternalFormat = internal_format;
rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);