shared->BufferObjects = _mesa_NewHashTable();
#endif
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- * XXX with recent/improved refcounting this may not longer be needed.
- */
+ /* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
+#ifndef DEBUG
+ /* Set refcount so high that it never gets deleted.
+ * XXX with recent/improved refcounting this should be no longer be needed.
+ */
shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
+#endif
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->Pointer = NULL;
}
- ctx->Driver.DeleteBuffer(ctx, bufObj);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
#endif
#if FEATURE_ARB_vertex_buffer_object
- ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
#endif
#if FEATURE_ARB_sync
{
struct gl_client_array *arrays = save->arrays;
+ unsigned i;
+
memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+
+ for (i = 0; i < 16; ++i) {
+ arrays[i ].BufferObj = NULL;
+ arrays[i + 16].BufferObj = NULL;
+ _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj,
+ vbo->legacy_currval[i].BufferObj);
+ _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj,
+ vbo->generic_currval[i].BufferObj);
+ }
}
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;