-Mesa-6.2 release notes:
------------------------
-
-1) Glide2 support has been ceased; please visit the Glide SourceForge and
- help us improve Glide3.
-2) The current release is a WIP; among other things, the Linux build works
- only to some extent. Voodoo Rush not fully tested. Any help will be
- appreciated.
-3) Although Mesa is designed to work with any Glide3, it would benefit from
- interacting with newer Glide libraries, which can export functions like:
- `grGetRegistryOrEnvironmentStringExt', `grSetNumPendingBuffers', Texus2
- and pointcast palette. The latest Glide3 can be reached here:
- http://sourceforge.net/projects/glide/
-
-
+Requirements:
+-------------
-Known supported HW/OS:
-----------------------
+A Voodoo-based videocard/accelerator
+DOS (with DJGPP), Windows9x/2k (with MinGW), Linux
+Glide3x library for your OS
-Voodoo-based videocards/accelerators
-DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
+http://sourceforge.net/projects/glide/
How to compile:
---------------
-DJGPP/MinGW:
+DJGPP:
Place the Glide3 SDK in the top Mesa directory:
$(MESA)/glide3/include/*.h
+ 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
$(MESA)/glide3/lib/
- Required headers:
- 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
- Required libraries:
- OS specific
+ libgld3x.a, libgld3i.a, glide3x.dxe
Type:
make -f Makefile.DJ X86=1 FX=1
- or
+ Look into the makefile for further information.
+
+MinGW:
+ Place the Glide3 SDK in the top Mesa directory:
+ $(MESA)/glide3/include/*.h
+ 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
+ $(MESA)/glide3/lib/
+ libglide3x.a, glide3x.dll
+ Type:
make -f Makefile.mgw X86=1 FX=1
- Look into the corresponding makefiles for further information.
+ Look into the makefile for further information.
Linux:
Place the Glide3 SDK in /usr/local/glide
+ /usr/local/glide/include/*.h
+ 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
+ /usr/local/glide/lib/*.h
+ libglide3x.a, libglide3x.so
Type:
make linux-glide
or
FX_PACKEDCOLOR
use packed color in vertex structure
FX_TC_NAPALM
- map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm
- only (can coexist with FX_TC_NCC, but has higher priority)
-FX_TC_NCC
- experimental
- map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx
- HW (can coexist with FX_TC_NAPALM, but has lesser priority)
+ map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only.
FX_COMPRESS_S3TC_AS_FXT1_HACK
map S3TC to FXT1
FX_RESCALE_BIG_TEXURES_HACK
OS: all
HW: Voodoo1, Rush, Banshee
Desc: do not snap vertices inside Mesa
- Note: to be used with Glide3x that snaps vertices itself
+ Note: to be used with Glide3x that snaps vertices internally
MESA_FX_POINTCAST
OS: all
HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm)
OS: linux
HW: Voodoo1, Rush, Voodoo2
Desc: display mode
- Note: (!) experimental: "w" may work in Win32 using non-V1/V2 HW
+ Note: (!) experimental
Value:
"w" - windowed mode
"f" - fullscreen mode
"d" - disable glide driver
+ OS: win32
+ HW: Rush, Banshee, Avenger, Napalm
+ Desc: display mode
+ Note: (!) experimental
+ Value:
+ "w" - windowed mode