BITSET_FOR_EACH_SET can walk a sparse set (such as a register class's set
of registers) much faster than just iterating over individual bits.
Improves freedreno startup time (as measured by shader-db ./run
shaders/closed/gputest/triangle on my x86 system) by -4.12679% +/-
1.99006% (n=151)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4537>
unsigned int rc;
int max_conflicts = 0;
- for (rc = 0; rc < regs->count; rc++) {
+ BITSET_FOREACH_SET(rc, regs->classes[c]->regs, regs->count) {
int conflicts = 0;
- if (!reg_belongs_to_class(rc, regs->classes[c]))
- continue;
-
util_dynarray_foreach(®s->regs[rc].conflict_list,
unsigned int, rbp) {
unsigned int rb = *rbp;