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meta/blit: Use _mesa_bind_texture instead of _mesa_BindTexture
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 13 Jan 2016 09:25:59 +0000
(
01:25
-0800)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 3 Jan 2018 00:23:51 +0000
(16:23 -0800)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/drivers/common/meta_blit.c
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diff --git
a/src/mesa/drivers/common/meta_blit.c
b/src/mesa/drivers/common/meta_blit.c
index ee485829445bd0b85453d4350275b6e22e5a454b..ea0bd3fead1f14d3a6f2b2c25f8d053e2992d7a1 100644
(file)
--- a/
src/mesa/drivers/common/meta_blit.c
+++ b/
src/mesa/drivers/common/meta_blit.c
@@
-937,7
+937,7
@@
_mesa_meta_setup_sampler(struct gl_context *ctx,
samp_obj->WrapR);
/* Prepare src texture state */
- _mesa_
BindTexture(target, texObj->Name
);
+ _mesa_
bind_texture(ctx, target, texObj
);
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
(GLint *) &srcLevel, false);