return local_size;
}
+static nir_ssa_def *
+build_local_invocation_id(nir_builder *b)
+{
+ if (b->shader->options->lower_cs_local_id_from_index) {
+ /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
+ * on this formula:
+ *
+ * gl_LocalInvocationID.x =
+ * gl_LocalInvocationIndex % gl_WorkGroupSize.x;
+ * gl_LocalInvocationID.y =
+ * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
+ * gl_WorkGroupSize.y;
+ * gl_LocalInvocationID.z =
+ * (gl_LocalInvocationIndex /
+ * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
+ * gl_WorkGroupSize.z;
+ *
+ * However, the final % gl_WorkGroupSize.z does nothing unless we
+ * accidentally end up with a gl_LocalInvocationIndex that is too
+ * large so it can safely be omitted.
+ */
+ nir_ssa_def *local_index = nir_load_local_invocation_index(b);
+ nir_ssa_def *local_size = build_local_group_size(b);
+
+ nir_ssa_def *id_x, *id_y, *id_z;
+ id_x = nir_umod(b, local_index,
+ nir_channel(b, local_size, 0));
+ id_y = nir_umod(b, nir_udiv(b, local_index,
+ nir_channel(b, local_size, 0)),
+ nir_channel(b, local_size, 1));
+ id_z = nir_udiv(b, local_index,
+ nir_imul(b, nir_channel(b, local_size, 0),
+ nir_channel(b, local_size, 1)));
+ return nir_vec3(b, id_x, id_y, id_z);
+ } else {
+ return nir_load_local_invocation_id(b);
+ }
+}
+
static bool
convert_block(nir_block *block, nir_builder *b)
{
*/
nir_ssa_def *group_size = build_local_group_size(b);
nir_ssa_def *group_id = nir_load_work_group_id(b);
- nir_ssa_def *local_id = nir_load_local_invocation_id(b);
+ nir_ssa_def *local_id = build_local_invocation_id(b);
sysval = nir_iadd(b, nir_imul(b, group_id, group_size), local_id);
break;
break;
}
+ case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
+ /* If lower_cs_local_id_from_index is true, then we derive the local
+ * index from the local id.
+ */
+ if (b->shader->options->lower_cs_local_id_from_index)
+ sysval = build_local_invocation_id(b);
+ break;
+
case SYSTEM_VALUE_LOCAL_GROUP_SIZE: {
sysval = build_local_group_size(b);
break;
break;
}
- case nir_intrinsic_load_local_invocation_id: {
- /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based
- * on this formula:
- *
- * gl_LocalInvocationID.x =
- * gl_LocalInvocationIndex % gl_WorkGroupSize.x;
- * gl_LocalInvocationID.y =
- * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) %
- * gl_WorkGroupSize.y;
- * gl_LocalInvocationID.z =
- * (gl_LocalInvocationIndex /
- * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
- * gl_WorkGroupSize.z;
- */
- unsigned *size = nir->info.cs.local_size;
-
- nir_ssa_def *local_index = nir_load_local_invocation_index(b);
-
- nir_const_value uvec3;
- memset(&uvec3, 0, sizeof(uvec3));
- uvec3.u32[0] = 1;
- uvec3.u32[1] = size[0];
- uvec3.u32[2] = size[0] * size[1];
- nir_ssa_def *div_val = nir_build_imm(b, 3, 32, uvec3);
- uvec3.u32[0] = size[0];
- uvec3.u32[1] = size[1];
- uvec3.u32[2] = size[2];
- nir_ssa_def *mod_val = nir_build_imm(b, 3, 32, uvec3);
-
- sysval = nir_umod(b, nir_udiv(b, local_index, div_val), mod_val);
- break;
- }
-
case nir_intrinsic_load_subgroup_id:
if (state->local_workgroup_size > 8)
continue;