common: Correct texture init for meta pbo uploads and downloads.
authorLaura Ekstrand <laura@jlekstrand.net>
Tue, 24 Feb 2015 21:29:11 +0000 (13:29 -0800)
committerLaura Ekstrand <laura@jlekstrand.net>
Wed, 25 Feb 2015 01:27:52 +0000 (17:27 -0800)
This moves the line setting immutability for the texture to after
_mesa_initialize_texture_object so that the initializer function will not
cancel it out. Moreover, because of the ARB_texture_view extension, immutable
textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF during
SURFACE_STATE setup, which triggers assertions.

v2: Review from Kenneth Graunke:
   - Include more explanation in the commit message.
   - Make texture setup bug fixes into a separate patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
src/mesa/drivers/common/meta_tex_subimage.c

index 68c8273fe4f8f3491d8d6509e26a69869ababc60..2d2b9d86b24a006045566b76617e087c428de6d5 100644 (file)
@@ -100,8 +100,11 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
    _mesa_GenTextures(1, tmp_tex);
    tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
    tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
-   tex_obj->Immutable = GL_TRUE;
    _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
+   /* This must be set after _mesa_initialize_texture_object, not before. */
+   tex_obj->Immutable = GL_TRUE;
+   /* This is required for interactions with ARB_texture_view. */
+   tex_obj->NumLayers = 1;
 
    internal_format = _mesa_get_format_base_format(pbo_format);