This moves the line setting immutability for the texture to after
_mesa_initialize_texture_object so that the initializer function will not
cancel it out. Moreover, because of the ARB_texture_view extension, immutable
textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF during
SURFACE_STATE setup, which triggers assertions.
v2: Review from Kenneth Graunke:
- Include more explanation in the commit message.
- Make texture setup bug fixes into a separate patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
_mesa_GenTextures(1, tmp_tex);
tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
- tex_obj->Immutable = GL_TRUE;
_mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
+ /* This must be set after _mesa_initialize_texture_object, not before. */
+ tex_obj->Immutable = GL_TRUE;
+ /* This is required for interactions with ARB_texture_view. */
+ tex_obj->NumLayers = 1;
internal_format = _mesa_get_format_base_format(pbo_format);