struct node_to_temp_map map[c->num_temps];
uint32_t temp_to_node[c->num_temps];
uint8_t class_bits[c->num_temps];
- struct qpu_reg *temp_registers = calloc(c->num_temps,
- sizeof(*temp_registers));
int acc_nodes[ACC_COUNT];
struct v3d_ra_select_callback_data callback_data = {
.next_acc = 0,
if (node != -1) {
v3d_spill_reg(c, map[node].temp);
- ralloc_free(g);
/* Ask the outer loop to call back in. */
*spilled = true;
- return NULL;
}
}
- free(temp_registers);
+ ralloc_free(g);
return NULL;
}
+ struct qpu_reg *temp_registers = calloc(c->num_temps,
+ sizeof(*temp_registers));
+
for (uint32_t i = 0; i < c->num_temps; i++) {
int ra_reg = ra_get_node_reg(g, temp_to_node[i]);
if (ra_reg < PHYS_INDEX) {