util_sprintf(buf, "pipe_texture1d<%u,%s,%u>", ptr->width0, util_format_short_name(ptr->format), ptr->last_level);
else if(ptr->target == PIPE_TEXTURE_2D)
util_sprintf(buf, "pipe_texture2d<%u,%u,%s,%u>", ptr->width0, ptr->height0, util_format_short_name(ptr->format), ptr->last_level);
+ else if(ptr->target == PIPE_TEXTURE_RECT)
+ util_sprintf(buf, "pipe_texture_rect<%u,%u,%s>", ptr->width0, ptr->height0, util_format_short_name(ptr->format));
else if(ptr->target == PIPE_TEXTURE_CUBE)
util_sprintf(buf, "pipe_texture_cube<%u,%u,%s,%u>", ptr->width0, ptr->height0, util_format_short_name(ptr->format), ptr->last_level);
else if(ptr->target == PIPE_TEXTURE_3D)