-/* $Id: pixel.c,v 1.20 2000/11/28 00:07:51 brianp Exp $ */
+/* $Id: pixel.c,v 1.21 2000/12/13 00:46:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
}
}
+
+
+
+/*
+ * This function converts an array of GLchan colors to GLfloat colors.
+ * Most importantly, it undoes the non-uniform quantization of pixel
+ * values introduced when we convert shallow (< 8 bit) pixel values
+ * to GLubytes in the ctx->Driver.ReadRGBASpan() functions.
+ * This fixes a number of OpenGL conformance failures when running on
+ * 16bpp displays, for example.
+ */
+void
+_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
+ CONST GLchan rgba[][4], GLfloat rgbaf[][4])
+{
+ const GLuint rShift = CHAN_BITS - ctx->Visual.RedBits;
+ const GLuint gShift = CHAN_BITS - ctx->Visual.GreenBits;
+ const GLuint bShift = CHAN_BITS - ctx->Visual.BlueBits;
+ GLuint aShift;
+ const GLfloat rScale = 1.0 / (GLfloat) ((1 << ctx->Visual.RedBits ) - 1);
+ const GLfloat gScale = 1.0 / (GLfloat) ((1 << ctx->Visual.GreenBits) - 1);
+ const GLfloat bScale = 1.0 / (GLfloat) ((1 << ctx->Visual.BlueBits ) - 1);
+ GLfloat aScale;
+ GLuint i;
+
+ if (ctx->Visual.AlphaBits > 0) {
+ aShift = CHAN_BITS - ctx->Visual.AlphaBits;
+ aScale = 1.0 / (GLfloat) ((1 << ctx->Visual.AlphaBits) - 1);
+ }
+ else {
+ aShift = 0;
+ aScale = 1.0F / CHAN_MAXF;
+ }
+
+ for (i = 0; i < n; i++) {
+ const GLint r = rgba[i][RCOMP] >> rShift;
+ const GLint g = rgba[i][GCOMP] >> gShift;
+ const GLint b = rgba[i][BCOMP] >> bShift;
+ const GLint a = rgba[i][ACOMP] >> aShift;
+ rgbaf[i][RCOMP] = (GLfloat) r * rScale;
+ rgbaf[i][GCOMP] = (GLfloat) g * gScale;
+ rgbaf[i][BCOMP] = (GLfloat) b * bScale;
+ rgbaf[i][ACOMP] = (GLfloat) a * aScale;
+ }
+}
-/* $Id: pixel.h,v 1.8 2000/11/28 00:07:51 brianp Exp $ */
+/* $Id: pixel.h,v 1.9 2000/12/13 00:46:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
_mesa_map_stencil(const GLcontext *ctx, GLuint n, GLstencil index[]);
+extern void
+_mesa_chan_to_float_span(const GLcontext *ctx, GLuint n,
+ CONST GLchan rgba[][4], GLfloat rgbaf[][4]);
+
+
#endif
-/* $Id: s_readpix.c,v 1.4 2000/11/28 00:04:39 brianp Exp $ */
+/* $Id: s_readpix.c,v 1.5 2000/12/13 00:46:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
dst = _mesa_image_address(packing, pixels, width, height,
format, type, 0, row, 0);
- _mesa_pack_rgba_span(ctx, readWidth, (const GLchan (*)[4]) rgba,
- format, type, dst, packing,
- ctx->_ImageTransferState);
+ if (ctx->Visual.RedBits < CHAN_BITS ||
+ ctx->Visual.GreenBits < CHAN_BITS ||
+ ctx->Visual.BlueBits < CHAN_BITS) {
+ /* Requantize the color values into floating point and go from
+ * there. This fixes conformance failures with 16-bit color
+ * buffers, for example.
+ */
+ GLfloat rgbaf[MAX_WIDTH][4];
+ _mesa_chan_to_float_span(ctx, readWidth,
+ (CONST GLchan (*)[4]) rgba, rgbaf);
+ _mesa_pack_float_rgba_span(ctx, readWidth,
+ (CONST GLfloat (*)[4]) rgbaf,
+ format, type, dst, packing,
+ ctx->_ImageTransferState);
+ }
+ else {
+ /* GLubytes are fine */
+ _mesa_pack_rgba_span(ctx, readWidth, (CONST GLchan (*)[4]) rgba,
+ format, type, dst, packing,
+ ctx->_ImageTransferState);
+ }
}
}