wm->wm5.program_computes_depth = 0;
/* _NEW_COLOR */
- wm->wm5.program_uses_killpixel = fp->UsesKill || ctx->Color.AlphaEnabled;
+ wm->wm5.program_uses_killpixel =
+ prog_data->uses_kill || ctx->Color.AlphaEnabled;
wm->wm5.enable_8_pix = 1;
if (prog_data->prog_offset_16)
GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
/* _NEW_COLOR, _NEW_MULTISAMPLE */
- if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
+ if (prog_data->uses_kill || ctx->Color.AlphaEnabled ||
ctx->Multisample.SampleAlphaToCoverage ||
prog_data->uses_omask)
dw5 |= GEN6_WM_KILL_ENABLE;
/* _NEW_COLOR, _NEW_MULTISAMPLE */
/* Enable if the pixel shader kernel generates and outputs oMask.
*/
- if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
+ if (prog_data->uses_kill || ctx->Color.AlphaEnabled ||
ctx->Multisample.SampleAlphaToCoverage ||
prog_data->uses_omask) {
dw1 |= GEN7_WM_KILL_ENABLE;
(fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) &&
fp->FragDepthLayout != FRAG_DEPTH_LAYOUT_UNCHANGED;
- /* BRW_NEW_FRAGMENT_PROGRAM: 3DSTATE_PS_EXTRA::PixelShaderKillsPixels
+ /* CACHE_NEW_WM_PROG: 3DSTATE_PS_EXTRA::PixelShaderKillsPixels
* CACHE_NEW_WM_PROG: 3DSTATE_PS_EXTRA::oMask Present to RenderTarget
* _NEW_MULTISAMPLE: 3DSTATE_PS_BLEND::AlphaToCoverageEnable
* _NEW_COLOR: 3DSTATE_PS_BLEND::AlphaTestEnable
* 3DSTATE_WM::ForceKillPix != ForceOff is always true.
*/
const bool kill_pixel =
- fp->UsesKill ||
+ brw->wm.prog_data->uses_kill ||
brw->wm.prog_data->uses_omask ||
(ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage) ||
ctx->Color.AlphaEnabled;
dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
- if (fp->program.UsesKill)
+ if (prog_data->uses_kill)
dw1 |= GEN8_PSX_KILL_ENABLE;
if (prog_data->num_varying_inputs != 0)