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disable some code that'll eventually go away
author
Brian
<brian@yutani.localnet.net>
Thu, 11 Jan 2007 18:21:38 +0000
(11:21 -0700)
committer
Brian
<brian@yutani.localnet.net>
Thu, 11 Jan 2007 18:21:38 +0000
(11:21 -0700)
src/mesa/shader/slang/slang_assemble.c
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diff --git
a/src/mesa/shader/slang/slang_assemble.c
b/src/mesa/shader/slang/slang_assemble.c
index 05574d0e5618ccba1f6afa6beae62e86ad152bb3..c318a0b79bbef5c9defdfd2a9226985a37b024bd 100644
(file)
--- a/
src/mesa/shader/slang/slang_assemble.c
+++ b/
src/mesa/shader/slang/slang_assemble.c
@@
-1329,8
+1329,10
@@
_slang_assemble_operation(slang_assemble_ctx * A, slang_operation * op,
A->ref = slang_ref_forbid;
break;
case slang_oper_literal_float:
+#if 0
if (ref == slang_ref_force)
RETURN_NIL();
+#endif
if (!PLIT(A->file, slang_asm_float_push, op->literal[0]))
RETURN_OUT_OF_MEMORY();
A->ref = slang_ref_forbid;