Just fixing names.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
<?xml version="1.0"?>
-<metrics version="1491574821" merge_md5="">
+<metrics version="1508421692" merge_md5="">
<set name="Render Metrics Basic Gen8"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Vertex Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="EU Array/Pipes"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice1 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="L3/Data Port/SLM"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice1 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice1 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice1 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice1 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice1 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1491575452" merge_md5="">
+<metrics version="1508421694" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1493336461" merge_md5="">
+<metrics version="1508420700" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1491576018" merge_md5="">
+<metrics version="1508421694" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1491576028" merge_md5="">
+<metrics version="1508421695" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1491577975" merge_md5="">
+<metrics version="1508421693" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1491577975" merge_md5="">
+<metrics version="1508421693" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
<?xml version="1.0"?>
-<metrics version="1491577975" merge_md5="">
+<metrics version="1508421694" merge_md5="">
<set name="Render Metrics Basic Gen9"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"