* driver internals.
*/
static void
-create_buffers(GLsizei n, GLuint *buffers, bool dsa)
+create_buffers(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
{
- GET_CURRENT_CONTEXT(ctx);
GLuint first;
struct gl_buffer_object *buf;
- const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "%s(%d)\n", func, n);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
+ if (!buffers)
return;
- }
-
- if (!buffers) {
- return;
- }
/*
* This must be atomic (generation and allocation of buffer object IDs)
assert(ctx->Driver.NewBufferObject);
buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
if (!buf) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreateBuffers");
_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
return;
}
_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
}
+
+static void
+create_buffers_err(struct gl_context *ctx, GLsizei n, GLuint *buffers, bool dsa)
+{
+ const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "%s(%d)\n", func, n);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
+ return;
+ }
+
+ create_buffers(ctx, n, buffers, dsa);
+}
+
/**
* Generate a set of unique buffer object IDs and store them in \c buffers.
*
void GLAPIENTRY
_mesa_GenBuffers(GLsizei n, GLuint *buffers)
{
- create_buffers(n, buffers, false);
+ GET_CURRENT_CONTEXT(ctx);
+ create_buffers_err(ctx, n, buffers, false);
}
/**
void GLAPIENTRY
_mesa_CreateBuffers(GLsizei n, GLuint *buffers)
{
- create_buffers(n, buffers, true);
+ GET_CURRENT_CONTEXT(ctx);
+ create_buffers_err(ctx, n, buffers, true);
}