}
+/**
+ * Helper function to determine whether a target supports compressed textures
+ */
+static GLboolean
+target_can_be_compressed(GLcontext *ctx, GLenum target)
+{
+ return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
+ || ((ctx->Extensions.ARB_texture_cube_map &&
+ (target == GL_PROXY_TEXTURE_CUBE_MAP ||
+ (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)))));
+}
+
+
/**
* Test the glTexImage[123]D() parameters for errors.
*
/* additional checks for compressed textures */
if (is_compressed_format(ctx, internalFormat)) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%d(target)", dimensions);
- return GL_TRUE;
- }
+ if (!target_can_be_compressed(ctx, target) && !isProxy) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%d(target)", dimensions);
+ return GL_TRUE;
}
if (border != 0) {
if (!isProxy) {
#endif
if (destTex->IsCompressed) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
+ if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%D(target)", dimensions);
return GL_TRUE;