if (TYPE_FLAGS(type) & TYPE_FLAG_STUB)
{
char* name = type_name_no_tag (type);
+ /* FIXME: shouldn't we separately check the TYPE_NAME and the
+ TYPE_TAG_NAME, and look in STRUCT_NAMESPACE and/or VAR_NAMESPACE
+ as appropriate? (this code was written before TYPE_NAME and
+ TYPE_TAG_NAME were separate). */
struct symbol *sym;
if (name == NULL)
{
#define TYPE_FLAG_SIGNED (1 << 1)
-/* This appears in a type's flags word if it is a stub type (eg. if
+/* This appears in a type's flags word if it is a stub type (e.g., if
someone referenced a type that wasn't defined in a source file
via (struct sir_not_appearing_in_this_film *)). */
with this feature.
This is used for printing only, except by poorly designed C++ code.
- For looking up a name, look for a symbol in the STRUCT_NAMESPACE. */
+ For looking up a name, look for a symbol in the STRUCT_NAMESPACE.
+ One more legitimate use is that if TYPE_FLAG_STUB is set, this is
+ the name to use to look for definitions in other files. */
char *tag_name;