if (!pixels)
return;
- /* Map dest texture buffer (write to whole region) */
+ /* Map dest texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
xoffset, 0, width, 1,
rwMode,
if (!pixels)
return;
- /* Map dest texture buffer (write to whole region) */
+ /* Map dest texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
xoffset, yoffset, width, height,
rwMode,
srcRowStride = _mesa_format_row_stride(texFormat, width);
src = (const GLubyte *) data;
- /* Map dest texture buffer (write to whole region) */
+ /* Map dest texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
xoffset, yoffset, width, height,
GL_MAP_WRITE_BIT,