CF_END could end up emitted in the middle of a shader on cayman
when there was a loop at the very end.
Fixes glsl-1.50-geometry-end-primitive and
ext_transform_feedback-geometry-shaders-basic piglit tests.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
cf_node *loop_start = sh.create_cf(CF_OP_LOOP_START_DX10);
cf_node *loop_end = sh.create_cf(CF_OP_LOOP_END);
+ // Update last_cf, but don't overwrite it if it's outside the current loop nest since
+ // it may point to a cf that is later in program order.
+ // The single parent level check is sufficient since finalize_loop() is processed in
+ // reverse order from innermost to outermost loop nest level.
+ if (!last_cf || last_cf->get_parent_region() == r) {
+ last_cf = loop_end;
+ }
+
loop_start->jump_after(loop_end);
loop_end->jump_after(loop_start);