When the i-th target format is set, all previous target formats
must be non-zero to avoid hangs. In other words, without this
if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs
because the target format of mrt1 is zero.
This fixes DXVK GPU hangs with "Seven: The Days Long Gone",
"GTA V" and probably more games.
Cc: "18.0" 18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
unsigned col_format = 0;
+ unsigned num_targets;
for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
unsigned cf;
if (blend->mrt0_is_dual_src)
col_format |= (col_format & 0xf) << 4;
blend->spi_shader_col_format = col_format;
+
+ /* If the i-th target format is set, all previous target formats must
+ * be non-zero to avoid hangs.
+ */
+ num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
+ for (unsigned i = 0; i < num_targets; i++) {
+ if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
+ blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
+ }
}
static bool