#define S_028C70_FAST_CLEAR(x) (((unsigned)(x) & 0x1) << 17)
#define G_028C70_FAST_CLEAR(x) (((x) >> 17) & 0x1)
#define C_028C70_FAST_CLEAR 0xFFFDFFFF
-#define S_028C70_COMPRESSION(x) (((unsigned)(x) & 0x3) << 18)
-#define G_028C70_COMPRESSION(x) (((x) >> 18) & 0x3)
-#define C_028C70_COMPRESSION 0xFFF3FFFF
+#define S_028C70_COMPRESSION(x) (((unsigned)(x) & 0x1) << 18)
+#define G_028C70_COMPRESSION(x) (((x) >> 18) & 0x1)
+#define C_028C70_COMPRESSION 0xFFFBFFFF
#define S_028C70_BLEND_CLAMP(x) (((unsigned)(x) & 0x1) << 19)
#define G_028C70_BLEND_CLAMP(x) (((x) >> 19) & 0x1)
#define C_028C70_BLEND_CLAMP 0xFFF7FFFF
#define V_02880C_EXPORT_DB_FOUR16 0x01
#define V_02880C_EXPORT_DB_TWO 0x02
#define S_02880C_ALPHA_TO_MASK_DISABLE(x) (((unsigned)(x) & 0x1) << 12)
+#define S_02880C_DEPTH_BEFORE_SHADER(x) (((unsigned)(x) & 0x1) << 15)
#define S_02880C_CONSERVATIVE_Z_EXPORT(x) (((unsigned)(x) & 0x03) << 16)
#define G_02880C_CONSERVATIVE_Z_EXPORT(x) (((x) >> 16) & 0x03)
#define C_02880C_CONSERVATIVE_Z_EXPORT 0xFFFCFFFF