struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
if (state.offset == 0) {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
- ._3DCommandSubOpcode = push_constant_opcodes[stage]);
+ anv_batch_emit_blk(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c)
+ c._3DCommandSubOpcode = push_constant_opcodes[stage];
} else {
- anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
- ._3DCommandSubOpcode = push_constant_opcodes[stage],
- .ConstantBody = {
+ anv_batch_emit_blk(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS), c) {
+ c._3DCommandSubOpcode = push_constant_opcodes[stage],
+ c.ConstantBody = (struct GENX(3DSTATE_CONSTANT_BODY)) {
#if GEN_GEN >= 9
- .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
- .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+ .PointerToConstantBuffer2 = { &cmd_buffer->device->dynamic_state_block_pool.bo, state.offset },
+ .ConstantBuffer2ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
#else
- .PointerToConstantBuffer0 = { .offset = state.offset },
- .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
+ .PointerToConstantBuffer0 = { .offset = state.offset },
+ .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
#endif
- });
+ };
+ }
}
flushed |= mesa_to_vk_shader_stage(stage);