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vc4: Drop the dead export_linkage array.
author
Eric Anholt
<eric@anholt.net>
Tue, 17 May 2016 19:35:44 +0000
(12:35 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 18 May 2016 01:07:39 +0000
(18:07 -0700)
This came from deriving from freedreno.
src/gallium/drivers/vc4/vc4_context.h
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diff --git
a/src/gallium/drivers/vc4/vc4_context.h
b/src/gallium/drivers/vc4/vc4_context.h
index 2457e67941db0e56b87ec8254c0995a4599384c2..c271a957717458333dbb07c3246b9616640960d8 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_context.h
+++ b/
src/gallium/drivers/vc4/vc4_context.h
@@
-163,11
+163,6
@@
struct vc4_compiled_shader {
struct vc4_program_stateobj {
struct vc4_uncompiled_shader *bind_vs, *bind_fs;
struct vc4_compiled_shader *cs, *vs, *fs;
- uint8_t num_exports;
- /* Indexed by slot. Special vs exports (position and pointsize) are
- * not included in this
- */
- uint8_t export_linkage[VARYING_SLOT_VAR0 + 8];
};
struct vc4_constbuf_stateobj {