vc4: Drop the dead export_linkage array.
authorEric Anholt <eric@anholt.net>
Tue, 17 May 2016 19:35:44 +0000 (12:35 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 18 May 2016 01:07:39 +0000 (18:07 -0700)
This came from deriving from freedreno.

src/gallium/drivers/vc4/vc4_context.h

index 2457e67941db0e56b87ec8254c0995a4599384c2..c271a957717458333dbb07c3246b9616640960d8 100644 (file)
@@ -163,11 +163,6 @@ struct vc4_compiled_shader {
 struct vc4_program_stateobj {
         struct vc4_uncompiled_shader *bind_vs, *bind_fs;
         struct vc4_compiled_shader *cs, *vs, *fs;
-        uint8_t num_exports;
-        /* Indexed by slot.  Special vs exports (position and pointsize) are
-         * not included in this
-         */
-        uint8_t export_linkage[VARYING_SLOT_VAR0 + 8];
 };
 
 struct vc4_constbuf_stateobj {