#include "glheader.h"
#include "context.h"
-#include "extensions.h"
#include "framebuffer.h"
#include "i830_dri.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
-
-
#ifdef DEBUG
int __intel_debug = 0;
#endif
-#define need_GL_ARB_multisample
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_secondary_color
-#define need_GL_NV_vertex_program
-#include "extension_helper.h"
-
-
-#define DRIVER_DATE "20070731"
-
-
-
-/**
- * Extension strings exported by the intel driver.
- *
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
- */
-const struct dri_extension card_extensions[] = {
- {"GL_ARB_multisample", GL_ARB_multisample_functions},
- {"GL_ARB_multitexture", NULL},
- {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
- {"GL_ARB_texture_border_clamp", NULL},
- {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
- {"GL_ARB_texture_cube_map", NULL},
- {"GL_ARB_texture_env_add", NULL},
- {"GL_ARB_texture_env_combine", NULL},
- {"GL_ARB_texture_env_dot3", NULL},
- {"GL_ARB_texture_mirrored_repeat", NULL},
- {"GL_ARB_texture_rectangle", NULL},
- {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
- {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
- {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
- {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate",
- GL_EXT_blend_equation_separate_functions},
- {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
- {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
- {"GL_EXT_blend_subtract", NULL},
- {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
- {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
- {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
- {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
-#if 1 /* XXX FBO temporary? */
- {"GL_EXT_packed_depth_stencil", NULL},
-#endif
- {"GL_EXT_pixel_buffer_object", NULL},
- {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
- {"GL_EXT_stencil_wrap", NULL},
- {"GL_EXT_texture_edge_clamp", NULL},
- {"GL_EXT_texture_env_combine", NULL},
- {"GL_EXT_texture_env_dot3", NULL},
- {"GL_EXT_texture_filter_anisotropic", NULL},
- {"GL_EXT_texture_lod_bias", NULL},
- {"GL_3DFX_texture_compression_FXT1", NULL},
- {"GL_APPLE_client_storage", NULL},
- {"GL_MESA_pack_invert", NULL},
- {"GL_MESA_ycbcr_texture", NULL},
- {"GL_NV_blend_square", NULL},
- {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
- {"GL_NV_vertex_program1_1", NULL},
-/* { "GL_SGIS_generate_mipmap", NULL }, */
- {NULL, NULL}
-};
-
#ifdef DEBUG
intel->last_swap_fence = NULL;
intel->first_swap_fence = NULL;
- /* Disable imaging extension until convolution is working in
- * teximage paths:
- */
-#if 0
- driInitExtensions(ctx, card_extensions,
-/* GL_TRUE, */
- GL_FALSE);
-#endif
-
-#if 0
- if (intel->ctx.Mesa_DXTn) {
- _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
- _mesa_enable_extension(ctx, "GL_S3_s3tc");
- }
- else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
- _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
- }
-#endif
-
#ifdef DEBUG
__intel_debug = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
#endif