drirc: whitelist glthread for a few games
authorMarek Olšák <marek.olsak@amd.com>
Wed, 21 Jun 2017 23:26:54 +0000 (01:26 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 26 Jun 2017 00:17:03 +0000 (02:17 +0200)
Performance deltas:
    Alien Isolation: +17% (it varies depending on the location)
    Borderlands 2: +50% (it varies depending on the location)
    BioShock Infinite: +76% (benchmark)
    Civilization 6: +20% (benchmark)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/drivers/dri/common/drirc

index 494d768312bba75e4f3c6fa17ceba03cf94d7185..69b735ce704eefbaab13c22bc86a2b2b28a0b9db 100644 (file)
@@ -159,6 +159,22 @@ TODO: document the other workarounds.
         <application name="The Witcher 2" executable="witcher2">
             <option name="glsl_correct_derivatives_after_discard" value="true"/>
         </application>
+
+        <!-- The GL thread whitelist is below, workarounds are above.
+             Keep it that way. -->
+
+        <application name="Alien Isolation" executable="AlienIsolation">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Civilization 6" executable="Civ6">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="BioShock Infinite" executable="bioshock.i386">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Borderlands 2" executable="Borderlands2">
+            <option name="mesa_glthread" value="true"/>
+        </application>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">