{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *shader = draw->vs.vertex_shader;
- struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
unsigned opt = fpme->opt;
unsigned alloc_count = align( count, 4 );
if (!pipeline_verts)
return FALSE;
- /* Fetch into our vertex buffer
- */
- draw_pt_fetch_run_linear( fpme->fetch,
- start,
- count,
- (char *)pipeline_verts );
-
- /* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, ie if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
- */
- if (opt & PT_SHADE)
- {
- shader->run_linear(shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.vs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
-
- if (geometry_shader)
- draw_geometry_shader_run(geometry_shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.gs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
- }
+ fpme->current_variant->jit_func( &fpme->llvm->jit_context,
+ pipeline_verts,
+ (const char **)draw->pt.user.vbuffer,
+ start,
+ count,
+ fpme->vertex_size,
+ draw->pt.vertex_buffer );
if (draw_pt_post_vs_run( fpme->post_vs,
pipeline_verts,