Also this adds the missing impl for etna_dump_shader_nir(..).
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_worklist.h"
+#include "tgsi/tgsi_strings.h"
#include "util/u_half.h"
struct etna_compile {
FREE(shader);
}
+extern const char *tgsi_swizzle_names[];
+void
+etna_dump_shader_nir(const struct etna_shader_variant *shader)
+{
+ if (shader->stage == MESA_SHADER_VERTEX)
+ printf("VERT\n");
+ else
+ printf("FRAG\n");
+
+ etna_disasm(shader->code, shader->code_size, PRINT_RAW);
+
+ printf("num loops: %i\n", shader->num_loops);
+ printf("num temps: %i\n", shader->num_temps);
+ printf("immediates:\n");
+ for (int idx = 0; idx < shader->uniforms.imm_count; ++idx) {
+ printf(" [%i].%s = %f (0x%08x) (%d)\n",
+ idx / 4,
+ tgsi_swizzle_names[idx % 4],
+ *((float *)&shader->uniforms.imm_data[idx]),
+ shader->uniforms.imm_data[idx],
+ shader->uniforms.imm_contents[idx]);
+ }
+ printf("inputs:\n");
+ for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
+ printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
+ (shader->stage == MESA_SHADER_VERTEX) ?
+ gl_vert_attrib_name(shader->infile.reg[idx].slot) :
+ gl_varying_slot_name(shader->infile.reg[idx].slot),
+ shader->infile.reg[idx].num_components);
+ }
+ printf("outputs:\n");
+ for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
+ printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
+ (shader->stage == MESA_SHADER_VERTEX) ?
+ gl_varying_slot_name(shader->outfile.reg[idx].slot) :
+ gl_frag_result_name(shader->outfile.reg[idx].slot),
+ shader->outfile.reg[idx].num_components);
+ }
+ printf("special:\n");
+ if (shader->stage == MESA_SHADER_VERTEX) {
+ printf(" vs_pos_out_reg=%i\n", shader->vs_pos_out_reg);
+ printf(" vs_pointsize_out_reg=%i\n", shader->vs_pointsize_out_reg);
+ printf(" vs_load_balancing=0x%08x\n", shader->vs_load_balancing);
+ } else {
+ printf(" ps_color_out_reg=%i\n", shader->ps_color_out_reg);
+ printf(" ps_depth_out_reg=%i\n", shader->ps_depth_out_reg);
+ }
+ printf(" input_count_unk8=0x%08x\n", shader->input_count_unk8);
+}
+
static const struct etna_shader_inout *
etna_shader_vs_lookup(const struct etna_shader_variant *sobj,
const struct etna_shader_inout *in)
shader->uniforms.imm_data[idx],
shader->uniforms.imm_contents[idx]);
}
-
- if (DBG_ENABLED(ETNA_DBG_NIR)) {
- printf("inputs:\n");
- for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
- printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
- (shader->stage == MESA_SHADER_VERTEX) ?
- gl_vert_attrib_name(shader->infile.reg[idx].slot) :
- gl_varying_slot_name(shader->infile.reg[idx].slot),
- shader->infile.reg[idx].num_components);
- }
- printf("outputs:\n");
- for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
- printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
- (shader->stage == MESA_SHADER_VERTEX) ?
- gl_varying_slot_name(shader->outfile.reg[idx].slot) :
- gl_frag_result_name(shader->outfile.reg[idx].slot),
- shader->outfile.reg[idx].num_components);
- }
- } else {
- printf("inputs:\n");
- for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
- printf(" [%i] name=%s index=%i comps=%i\n", shader->infile.reg[idx].reg,
- tgsi_semantic_names[shader->infile.reg[idx].semantic.Name],
- shader->infile.reg[idx].semantic.Index,
- shader->infile.reg[idx].num_components);
- }
- printf("outputs:\n");
- for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
- printf(" [%i] name=%s index=%i comps=%i\n", shader->outfile.reg[idx].reg,
- tgsi_semantic_names[shader->outfile.reg[idx].semantic.Name],
- shader->outfile.reg[idx].semantic.Index,
- shader->outfile.reg[idx].num_components);
- }
+ printf("inputs:\n");
+ for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
+ printf(" [%i] name=%s index=%i comps=%i\n", shader->infile.reg[idx].reg,
+ tgsi_semantic_names[shader->infile.reg[idx].semantic.Name],
+ shader->infile.reg[idx].semantic.Index,
+ shader->infile.reg[idx].num_components);
+ }
+ printf("outputs:\n");
+ for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
+ printf(" [%i] name=%s index=%i comps=%i\n", shader->outfile.reg[idx].reg,
+ tgsi_semantic_names[shader->outfile.reg[idx].semantic.Name],
+ shader->outfile.reg[idx].semantic.Index,
+ shader->outfile.reg[idx].num_components);
}
printf("special:\n");
if (shader->stage == MESA_SHADER_VERTEX) {
#ifdef DEBUG
if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) {
- etna_dump_shader(vs);
- etna_dump_shader(fs);
+ if (DBG_ENABLED(ETNA_DBG_NIR)) {
+ etna_dump_shader_nir(vs);
+ etna_dump_shader_nir(fs);
+ } else {
+ etna_dump_shader(vs);
+ etna_dump_shader(fs);
+ }
}
#endif