l = MAX2(logw, logh);
aspectratio = logw - logh;
- /* hardware only allows a maximum aspect ratio of 8x1, so handle\r
- * |aspectratio| > 3 by scaling the image and using an 8x1 aspect\r
- * ratio\r
- */\r
+ /* hardware only allows a maximum aspect ratio of 8x1, so handle
+ * |aspectratio| > 3 by scaling the image and using an 8x1 aspect
+ * ratio
+ */
switch (aspectratio) {
case 0:
s = 256.0f;
/* [dBorca]
* we are handling differently the above formats from the generic
* GL_COMPRESSED_RGB[A]. For this, we will always have to separately
- * check for the ones below!\r
+ * check for the ones below!
*/
#if FX_TC_NCC || FX_TC_NAPALM