shader->processor_type = ctx.type;
/* register allocations */
- /* Values [0,127] correspond to GPR[0..127].
- * Values [256,511] correspond to cfile constants c[0..255].
+ /* Values [0,127] correspond to GPR[0..127].
+ * Values [128,159] correspond to constant buffer bank 0
+ * Values [160,191] correspond to constant buffer bank 1
+ * Values [256,511] correspond to cfile constants c[0..255].
* Other special values are shown in the list below.
+ * 244 ALU_SRC_1_DBL_L: special constant 1.0 double-float, LSW. (RV670+)
+ * 245 ALU_SRC_1_DBL_M: special constant 1.0 double-float, MSW. (RV670+)
+ * 246 ALU_SRC_0_5_DBL_L: special constant 0.5 double-float, LSW. (RV670+)
+ * 247 ALU_SRC_0_5_DBL_M: special constant 0.5 double-float, MSW. (RV670+)
* 248 SQ_ALU_SRC_0: special constant 0.0.
* 249 SQ_ALU_SRC_1: special constant 1.0 float.
* 250 SQ_ALU_SRC_1_INT: special constant 1 integer.
#define C_SQ_TEX_WORD2_SRC_SEL_W 0x1FFFFFFF
/*
+ * 244 ALU_SRC_1_DBL_L: special constant 1.0 double-float, LSW. (RV670+)
+ * 245 ALU_SRC_1_DBL_M: special constant 1.0 double-float, MSW. (RV670+)
+ * 246 ALU_SRC_0_5_DBL_L: special constant 0.5 double-float, LSW. (RV670+)
+ * 247 ALU_SRC_0_5_DBL_M: special constant 0.5 double-float, MSW. (RV670+)
* 248 SQ_ALU_SRC_0: special constant 0.0.
* 249 SQ_ALU_SRC_1: special constant 1.0 float.
* 250 SQ_ALU_SRC_1_INT: special constant 1 integer.