unsigned num_sgprs, num_user_sgprs;
int ninterp = 0;
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
- unsigned spi_baryc_cntl;
+ unsigned spi_baryc_cntl, spi_ps_input_ena;
uint64_t va;
if (si_pipe_shader_create(ctx, shader))
S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
- si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, shader->spi_ps_input_ena);
- si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, shader->spi_ps_input_ena);
+ spi_ps_input_ena = shader->spi_ps_input_ena;
+ /* we need to enable at least one of them, otherwise we hang the GPU */
+ if (!spi_ps_input_ena & (C_0286CC_PERSP_SAMPLE_ENA |
+ C_0286CC_PERSP_CENTROID_ENA |
+ C_0286CC_PERSP_PULL_MODEL_ENA |
+ C_0286CC_LINEAR_SAMPLE_ENA |
+ C_0286CC_LINEAR_CENTER_ENA |
+ C_0286CC_LINEAR_CENTROID_ENA |
+ C_0286CC_LINE_STIPPLE_TEX_ENA)) {
+ spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
+ }
+ si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
+ si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
/* XXX: Depends on Z buffer format? */