#include "sp_texture.h"
#include "sp_tile_cache.h"
-#define NUM_ENTRIES 32
+#define NUM_ENTRIES 50
/** XXX move these */
static INLINE uint
tex_cache_pos(int x, int y, int z, int face, int level)
{
- uint entry = x + y * 5 + z * 4 + face + level;
+ uint entry = x + y * 9 + z * 3 + face + level * 7;
return entry % NUM_ENTRIES;
}
if (tc->texture) {
struct softpipe_texture *spt = softpipe_texture(tc->texture);
if (spt->modified) {
- /* texture was modified, force a cache reload */
- tile->x = -1;
+ /* texture was modified, invalidate all cached tiles */
+ uint p;
+ for (p = 0; p < NUM_ENTRIES; p++) {
+ tile = tc->entries + p;
+ tile->x = -1;
+ }
spt->modified = FALSE;
}
}
level != tile->level) {
/* cache miss */
+#if 0
+ printf("miss at %u x=%d y=%d z=%d face=%d level=%d\n", pos,
+ x/TILE_SIZE, y/TILE_SIZE, z, face, level);
+#endif
/* check if we need to get a new surface */
if (!tc->tex_surf ||
tc->tex_face != face ||