Shader-db results for vec4 programs using NIR on HSW:
total instructions in shared programs:
1838157 ->
1828469 (-0.53%)
instructions in affected programs: 275978 -> 266290 (-3.51%)
helped: 2827
HURT: 244
GAINED: 0
LOST: 0
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
*/
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
+ compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
}
- compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}