Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
GLuint start_vertex; /**< first vertex used by any primitive */
GLuint vertex_count; /**< number of vertices in this list */
GLuint wrap_count; /* number of copied vertices at start */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
struct _mesa_prim *prims;
GLuint prim_count;
}
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
- node->dangling_attr_ref = save->dangling_attr_ref;
node->prims = save->prims;
node->prim_count = save->prim_count;
node->vertex_store = save->vertex_store;