Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
    GLuint start_vertex;         /**< first vertex used by any primitive */
    GLuint vertex_count;         /**< number of vertices in this list */
    GLuint wrap_count;          /* number of copied vertices at start */
-   GLboolean dangling_attr_ref;        /* current attr implicitly referenced
-                                   outside the list */
 
    struct _mesa_prim *prims;
    GLuint prim_count;
 
    }
    node->vertex_count = save->vert_count;
    node->wrap_count = save->copied.nr;
-   node->dangling_attr_ref = save->dangling_attr_ref;
    node->prims = save->prims;
    node->prim_count = save->prim_count;
    node->vertex_store = save->vertex_store;