info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name;
info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate;
+ info->input_centroid[reg] = (ubyte)fulldecl->Declaration.Centroid;
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Declaration.CylindricalWrap;
info->num_inputs++;
}
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_centroid[PIPE_MAX_SHADER_INPUTS];
ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */