const struct radv_pipeline *pipeline,
                                const struct radv_shader_variant *ps)
 {
+       unsigned conservative_z_export = V_02880C_EXPORT_ANY_Z;
        unsigned z_order;
        if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
                z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
        else
                z_order = V_02880C_LATE_Z;
 
+       if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER)
+               conservative_z_export = V_02880C_EXPORT_GREATER_THAN_Z;
+       else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS)
+               conservative_z_export = V_02880C_EXPORT_LESS_THAN_Z;
+
        bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
                              !device->physical_device->rad_info.rbplus_allowed;
 
                S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
                S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
                S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
+               S_02880C_CONSERVATIVE_Z_EXPORT(conservative_z_export) |
                S_02880C_Z_ORDER(z_order) |
                S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
                S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |
 
                info->ps.can_discard = nir->info.fs.uses_discard;
                 info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
                 info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
+                info->ps.depth_layout = nir->info.fs.depth_layout;
                 break;
         case MESA_SHADER_GEOMETRY:
                 info->gs.vertices_in = nir->info.gs.vertices_in;