New Features
------------
-TBD
+GL_ARB_texture_float extension (not finished yet)
+
+ Supports 16 and 32-bit floating point textures.
+
+GL_ARB_half_float_pixel extension (not finished yet)
+
+ Adds the GLhalfARB datatype for 16-bit floating point for glDraw/ReadPixels,
+ and glTexImage commands.
+
+
+
+Texture image handling
+----------------------
+
+The code which implements image conversion, pixel transfer ops, etc
+for glTexImage commands has been rewritten.
+
+Now the gl_texture_format struct has a new StoreImage function
+pointer. Each texture format must implement this function. The
+function is totally responsible for converting the user's texture
+image into the specific format. A few helper functions makes this
+relatively simple.
+
+Overall, the code is much simpler, cleaner and easier to work with
+now. Adding new texture formats is straight-forward and there's no
+longer any distinction between "hardware" and "software" formats.
+
+Finally, the code for compressed texture images has been reorganized
+as well.
+
+Removed files:
+ texutil.c
+ texutil.h
+ texutil_tmp.h
+
+New files:
+ texcompress_s3tc.c
+ texcompress_fxt1.c
drivers.
-
Device Drivers
--------------
----------------------------------------------------------------------
-$Id: RELNOTES-6.1,v 3.2 2004/01/23 01:56:26 brianp Exp $
+$Id: RELNOTES-6.1,v 3.3 2004/05/05 00:02:23 brianp Exp $