gallium: change st->state.sampler_texture[] to store pipe_texture pointers
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 29 Feb 2008 23:16:16 +0000 (16:16 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 29 Feb 2008 23:16:16 +0000 (16:16 -0700)
This is a better fix for the previous check-in.
Fixes texadd.c conform test, and probably other bugs.

src/mesa/state_tracker/st_atom_texture.c
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_context.h
src/mesa/state_tracker/st_gen_mipmap.c

index 0e1c396aeb210787c1766482bd563425411bcec5..697d2cdfb442069eb569dbfe93cf8b28e55a2bf3 100644 (file)
@@ -55,6 +55,7 @@ update_textures(struct st_context *st)
       const GLuint su = fprog->Base.SamplerUnits[unit];
       struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
       struct st_texture_object *stObj = st_texture_object(texObj);
+      struct pipe_texture *pt;
 
       if (texObj) {
          GLboolean flush, retval;
@@ -67,18 +68,15 @@ update_textures(struct st_context *st)
        * this table before being deleted, otherwise the pointer
        * comparison below could fail.
        */
-      if (st->state.sampler_texture[unit] != stObj ||
-          (stObj && stObj->dirtyData)) {
-         /* should really test if the bound 'pt' is changing */
-         struct pipe_texture *pt = st_get_stobj_texture(stObj);
-         st->state.sampler_texture[unit] = stObj;
+
+      pt = st_get_stobj_texture(stObj);
+
+      if (st->state.sampler_texture[unit] != pt) {
+         st->state.sampler_texture[unit] = pt;
          st->pipe->set_sampler_texture(st->pipe, unit, pt);
       }
 
-      stObj = st->state.sampler_texture[unit];
-
       if (stObj && stObj->dirtyData) {
-         struct pipe_texture *pt = st_get_stobj_texture(stObj);
          st->pipe->texture_update(st->pipe, pt);
          stObj->dirtyData = GL_FALSE;
       }
index de99882ab789a1c4a528f48ad7e5da435ab5262e..65c9fda9cb683fafb33fccf8c21c4a97c0b17e89 100644 (file)
@@ -727,8 +727,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
    pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
    pipe->bind_fs_state(pipe, ctx->st->state.fs->data);
    pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data);
-   pipe->set_sampler_texture(pipe, unit,
-                st_get_stobj_texture(ctx->st->state.sampler_texture[unit]));
+   pipe->set_sampler_texture(pipe, unit, ctx->st->state.sampler_texture[unit]);
    pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]->data);
    pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
 }
index 5be4769be43ab5cf8efb4e76a016ee783de840b5..1fbf9721e79b33dea0c69a7ddac98c0ce3979e54 100644 (file)
@@ -86,7 +86,7 @@ struct st_context
       struct pipe_clip_state clip;
       struct pipe_constant_buffer constants[2];
       struct pipe_framebuffer_state framebuffer;
-      struct st_texture_object *sampler_texture[PIPE_MAX_SAMPLERS];
+      struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
       struct pipe_poly_stipple poly_stipple;
       struct pipe_scissor_state scissor;
       struct pipe_viewport_state viewport;
index 243dc0b1d083ecb7827030f1e356bce0b4e71bcc..841d77abbc7a5f0d745b3d10315fd65e3df8f184 100644 (file)
@@ -312,8 +312,7 @@ st_render_mipmap(struct st_context *st,
       pipe->bind_vs_state(pipe, st->state.vs->cso->data);
    if (st->state.sampler[0])
       pipe->bind_sampler_state(pipe, 0, st->state.sampler[0]->data);
-   pipe->set_sampler_texture(pipe, 0,
-                        st_get_stobj_texture(st->state.sampler_texture[0]));
+   pipe->set_sampler_texture(pipe, 0, st->state.sampler_texture[0]);
    pipe->set_viewport_state(pipe, &st->state.viewport);
 
    return TRUE;