R600_OUT_BATCH(evergreen->CB_SHADER_MASK.u32All);
END_BATCH();
- BEGIN_BATCH_NO_AUTOSTATE(5);
- EVERGREEN_OUT_BATCH_REGSEQ(EG_CB_BLEND_RED, 3);
+ BEGIN_BATCH_NO_AUTOSTATE(6);
+ EVERGREEN_OUT_BATCH_REGSEQ(EG_CB_BLEND_RED, 4);
R600_OUT_BATCH(evergreen->CB_BLEND_RED.u32All);
R600_OUT_BATCH(evergreen->CB_BLEND_GREEN.u32All);
R600_OUT_BATCH(evergreen->CB_BLEND_BLUE.u32All);
+ R600_OUT_BATCH(evergreen->CB_BLEND_ALPHA.u32All);
END_BATCH();
- BEGIN_BATCH_NO_AUTOSTATE(9);
- EVERGREEN_OUT_BATCH_REGVAL(EG_CB_BLEND_ALPHA, evergreen->CB_BLEND_ALPHA.u32All);
+ BEGIN_BATCH_NO_AUTOSTATE(6);
EVERGREEN_OUT_BATCH_REGVAL(EG_CB_BLEND0_CONTROL, evergreen->CB_BLEND0_CONTROL.u32All);
EVERGREEN_OUT_BATCH_REGVAL(EG_CB_COLOR_CONTROL, evergreen->CB_COLOR_CONTROL.u32All);
END_BATCH();
EVERGREEN_ALLOC_STATE(sx, always, 9, evergreenSendSX);
EVERGREEN_ALLOC_STATE(tx, evergreen_tx, (R700_TEXTURE_NUMBERUNITS * (21+5) + 6), evergreenSendTexState); /* 21 for resource, 5 for sampler */
EVERGREEN_ALLOC_STATE(db, always, 65, evergreenSendDB);
- EVERGREEN_ALLOC_STATE(cb, always, 35, evergreenSendCB);
+ EVERGREEN_ALLOC_STATE(cb, always, 33, evergreenSendCB);
EVERGREEN_ALLOC_STATE(vgt, always, 29, evergreenSendVGT);
EVERGREEN_ALLOC_STATE(timestamp, always, 3, evergreenSendTIMESTAMP);