We don't set the type on the array virtual reg as a whole, so here's
the right place.
Fixes:
glsl1-GLSL 1.20 arrays
glsl1-temp array with constant indexing, fragment shader
glsl1-temp array with swizzled variable indexing
element_size = ir->type->vector_elements;
} else {
element_size = type_size(ir->type);
+ switch (ir->type->base_type) {
+ case GLSL_TYPE_UINT:
+ this->result.type = BRW_REGISTER_TYPE_UD;
+ break;
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ this->result.type = BRW_REGISTER_TYPE_D;
+ break;
+ case GLSL_TYPE_FLOAT:
+ this->result.type = BRW_REGISTER_TYPE_F;
+ break;
+ default:
+ /* deref producing struct, no need to tweak type yet. */
+ break;
+ }
}
if (index) {