Extension('VK_EXT_memory_priority',                   1, True),
     Extension('VK_EXT_pci_bus_info',                      2, True),
     Extension('VK_EXT_pipeline_creation_feedback',        1, True),
+    Extension('VK_EXT_post_depth_coverage',               1, 'device->rad_info.chip_class >= GFX10'),
     Extension('VK_EXT_queue_family_foreign',              1, True),
     Extension('VK_EXT_sample_locations',                  1, True),
     Extension('VK_EXT_sampler_filter_minmax',             1, 'device->rad_info.chip_class >= GFX7'),
 
                 break;
         case MESA_SHADER_FRAGMENT:
                 shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
+                shader_info->fs.post_depth_coverage = nir->info.fs.post_depth_coverage;
                 break;
         case MESA_SHADER_GEOMETRY:
                 shader_info->gs.vertices_in = nir->info.gs.vertices_in;
 
                S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
                S_02880C_Z_ORDER(z_order) |
                S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
+               S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.fs.post_depth_coverage) |
                S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
                S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
                S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
 
                                .int64_atomics = true,
                                .multiview = true,
                                .physical_storage_buffer_address = true,
+                               .post_depth_coverage = true,
                                .runtime_descriptor_array = true,
                                .shader_viewport_index_layer = true,
                                .stencil_export = true,
 
                        uint32_t float16_shaded_mask;
                        bool can_discard;
                        bool early_fragment_test;
+                       bool post_depth_coverage;
                } fs;
                struct {
                        unsigned block_size[3];