float cb;
} eb[2][2];
float interlaced;
+ float frame_pred;
+ float ref_frames;
+ float bkwd_pred;
};
enum VS_INPUT
VS_I_EB_1_0,
VS_I_EB_1_1,
VS_I_INTERLACED,
+ VS_I_FRAME_PRED,
+ VS_I_REF_FRAMES,
+ VS_I_BKWD_PRED,
VS_I_MV0,
VS_I_MV1,
VS_I_MV2,
VS_O_TEX2,
VS_O_EB_0,
VS_O_EB_1,
+ VS_O_FRAME_PRED,
+ VS_O_REF_FRAMES,
+ VS_O_BKWD_PRED,
VS_O_MV0,
VS_O_MV1,
VS_O_MV2,
{
struct ureg_program *shader;
struct ureg_src scale;
- struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4];
- struct ureg_dst t_vpos, t_vtex;
+ struct ureg_src vrect, vpos, eb[2][2], vmv[4];
+ struct ureg_src interlaced, frame_pred, ref_frames, bkwd_pred;
+ struct ureg_dst t_vpos, t_vtex, t_vmv;
struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2], o_vmv[4];
+ struct ureg_dst o_frame_pred, o_ref_frames, o_bkwd_pred;
unsigned i, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
t_vpos = ureg_DECL_temporary(shader);
t_vtex = ureg_DECL_temporary(shader);
+ t_vmv = ureg_DECL_temporary(shader);
vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
eb[0][1] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
eb[1][1] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
interlaced = ureg_DECL_vs_input(shader, VS_I_INTERLACED);
+ frame_pred = ureg_DECL_vs_input(shader, VS_I_FRAME_PRED);
+ ref_frames = ureg_DECL_vs_input(shader, VS_I_REF_FRAMES);
+ bkwd_pred = ureg_DECL_vs_input(shader, VS_I_BKWD_PRED);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_line = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_LINE);
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0);
o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1);
+ o_frame_pred = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FRAME_PRED);
+ o_ref_frames = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES);
+ o_bkwd_pred = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED);
for (i = 0; i < 4; ++i) {
vmv[i] = ureg_DECL_vs_input(shader, VS_I_MV0 + i);
*
* o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0]
*
+ * o_frame_pred = frame_pred
+ * o_ref_frames = ref_frames
+ * o_bkwd_pred = bkwd_pred
+ *
* // Apply motion vectors
* scale = 0.5 / (dst.width, dst.height);
* o_vmv[0..count] = t_vpos + vmv[0..count] * scale
ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
eb[1][1], eb[1][0]);
+ ureg_MOV(shader, ureg_writemask(o_frame_pred, TGSI_WRITEMASK_X), frame_pred);
+ ureg_MOV(shader, ureg_writemask(o_ref_frames, TGSI_WRITEMASK_X), ref_frames);
+ ureg_MOV(shader, ureg_writemask(o_bkwd_pred, TGSI_WRITEMASK_X), bkwd_pred);
+
scale = ureg_imm2f(shader,
0.5f / r->buffer_width,
0.5f / r->buffer_height);
- for (i = 0; i < 4; ++i)
+ for (i = 0; i < 4; i++)
ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), scale, vmv[i], ureg_src(t_vpos));
ureg_release_temporary(shader, t_vtex);
ureg_release_temporary(shader, t_vpos);
+ ureg_release_temporary(shader, t_vmv);
ureg_END(shader);
}
static struct ureg_dst
-fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames, unsigned mv_per_frame)
+fetch_ref(struct ureg_program *shader, struct ureg_dst field, unsigned ref_frames)
{
- struct ureg_src tc[ref_frames * mv_per_frame], sampler[ref_frames];
+ struct ureg_src frame_pred; //, ref_frames, bkwd_pred;
+ struct ureg_src tc[4], sampler[ref_frames];
struct ureg_dst ref[ref_frames], t_tc, result;
- unsigned i;
+ unsigned i, label;
- for (i = 0; i < ref_frames * mv_per_frame; ++i)
+ frame_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FRAME_PRED, TGSI_INTERPOLATE_CONSTANT);
+ //ref_frames = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES, TGSI_INTERPOLATE_CONSTANT);
+ //bkwd_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED, TGSI_INTERPOLATE_CONSTANT);
+
+ for (i = 0; i < 4; ++i)
tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + i, TGSI_INTERPOLATE_LINEAR);
- for (i = 0; i < ref_frames; ++i) {
+ for (i = 0; i < 2; ++i) {
sampler[i] = ureg_DECL_sampler(shader, i + 3);
ref[i] = ureg_DECL_temporary(shader);
}
result = ureg_DECL_temporary(shader);
- if (ref_frames == 1) {
- if(mv_per_frame == 1)
+ if (ref_frames == 0)
+ ureg_MOV(shader, result, ureg_imm1f(shader, 0.5f));
+ else if (ref_frames == 1) {
+ ureg_IF(shader, frame_pred, &label);
/*
* result = tex(tc[0], sampler[0])
*/
ureg_TEX(shader, result, TGSI_TEXTURE_2D, tc[0], sampler[0]);
- else {
+ ureg_ELSE(shader, &label);
t_tc = ureg_DECL_temporary(shader);
/*
* result = tex(field.y ? tc[1] : tc[0], sampler[0])
ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[0]);
ureg_release_temporary(shader, t_tc);
- }
+ ureg_ENDIF(shader);
} else if (ref_frames == 2) {
- if(mv_per_frame == 1) {
+ ureg_IF(shader, frame_pred, &label);
/*
* ref[0..1] = tex(tc[0..1], sampler[0..1])
*/
ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]);
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[1], sampler[1]);
- } else {
+ ureg_ELSE(shader, &label);
t_tc = ureg_DECL_temporary(shader);
/*
ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, ureg_src(t_tc), sampler[1]);
ureg_release_temporary(shader, t_tc);
- }
+ ureg_ENDIF(shader);
ureg_LRP(shader, result, ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1]));
}
}
static void *
-create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigned mv_per_frame)
+create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames)
{
struct ureg_program *shader;
- struct ureg_src result;
+ struct ureg_dst result;
struct ureg_dst field, texel;
struct ureg_dst fragment;
field = calc_field(shader);
texel = fetch_ycbcr(r, shader, field);
- if (ref_frames == 0)
- result = ureg_imm1f(shader, 0.5f);
- else
- result = ureg_src(fetch_ref(shader, field, ref_frames, mv_per_frame));
+ result = fetch_ref(shader, field, ref_frames);
- ureg_ADD(shader, fragment, ureg_src(texel), result);
+ ureg_ADD(shader, fragment, ureg_src(texel), ureg_src(result));
ureg_release_temporary(shader, field);
ureg_release_temporary(shader, texel);
+ ureg_release_temporary(shader, result);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, r->pipe);
handler = &r->mbtype_handlers[type];
handler->vs = create_vert_shader(r);
- handler->fs = create_frag_shader(r, ref_frames, mv_per_frame);
+ handler->fs = create_frag_shader(r, ref_frames);
if (handler->vs == NULL || handler->fs == NULL)
return false;
/* progressive=0.0f interlaced=1.0f */
vertex_elems[VS_I_INTERLACED].src_format = PIPE_FORMAT_R32_FLOAT;
- stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 6, 1);
+ /* frame=0.0f field=1.0f */
+ vertex_elems[VS_I_FRAME_PRED].src_format = PIPE_FORMAT_R32_FLOAT;
+
+ /* intra=0.0f forward/backward=1.0f bi=-1.0f */
+ vertex_elems[VS_I_REF_FRAMES].src_format = PIPE_FORMAT_R32_FLOAT;
+
+ /* forward=0.0f backward=1.0f */
+ vertex_elems[VS_I_BKWD_PRED].src_format = PIPE_FORMAT_R32_FLOAT;
+
+ stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 9, 1);
r->vertex_bufs.individual.pos = vl_vb_create_buffer(
r->pipe, r->macroblocks_per_batch, stride);
}
r->vertex_elems_state = r->pipe->create_vertex_elements_state(
- r->pipe, 11, vertex_elems);
+ r->pipe, NUM_VS_INPUTS, vertex_elems);
if (r->vertex_elems_state == NULL)
return false;
}
}
info.interlaced = mb->dct_type == PIPE_MPEG12_DCT_TYPE_FIELD ? 1.0f : 0.0f;
+ info.frame_pred = mb->mo_type == PIPE_MPEG12_MOTION_TYPE_FRAME ? 1.0f : 0.0f;
vl_vb_add_block(&handler->pos, (float*)&info);
get_motion_vectors(mb, mv);