r300->sampler_count = count;
}
+static void r300_lacks_vertex_textures(struct pipe_context* pipe,
+ unsigned count,
+ void** states)
+{
+}
+
static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
{
FREE(state);
r300->context.create_sampler_state = r300_create_sampler_state;
r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
+ r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
r300->context.delete_sampler_state = r300_delete_sampler_state;
r300->context.set_fragment_sampler_textures = r300_set_sampler_textures;