ir_constant_visitor: Types of ir_binop_{equal,nequal} must match
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 11 Jun 2010 23:20:43 +0000 (16:20 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Sat, 12 Jun 2010 00:11:14 +0000 (17:11 -0700)
The types must match exactly, so there is no reason to check the types here.

ir_constant_expression.cpp

index d77921ac89576f96cca271bb4011dfe978542dd2..3a3d994302e729a5649d891d3ba289c7b3de2ee9 100644 (file)
@@ -466,50 +466,46 @@ ir_constant_visitor::visit(ir_expression *ir)
       break;
 
    case ir_binop_equal:
-      if (ir->operands[0]->type == ir->operands[1]->type) {
-        type = glsl_type::bool_type;
-        data.b[0] = true;
-        for (c = 0; c < ir->operands[0]->type->components(); c++) {
-           switch (ir->operands[0]->type->base_type) {
-           case GLSL_TYPE_UINT:
-              data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
-              break;
-           case GLSL_TYPE_INT:
-              data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
-              break;
-           case GLSL_TYPE_FLOAT:
-              data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
-              break;
-           case GLSL_TYPE_BOOL:
-              data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
-              break;
-           default:
-              assert(0);
-           }
+      type = glsl_type::bool_type;
+      data.b[0] = true;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        switch (ir->operands[0]->type->base_type) {
+        case GLSL_TYPE_UINT:
+           data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c];
+           break;
+        case GLSL_TYPE_BOOL:
+           data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c];
+           break;
+        default:
+           assert(0);
         }
       }
       break;
    case ir_binop_nequal:
-      if (ir->operands[0]->type == ir->operands[1]->type) {
-        type = glsl_type::bool_type;
-        data.b[0] = false;
-        for (c = 0; c < ir->operands[0]->type->components(); c++) {
-           switch (ir->operands[0]->type->base_type) {
-           case GLSL_TYPE_UINT:
-              data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
-              break;
-           case GLSL_TYPE_INT:
-              data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
-              break;
-           case GLSL_TYPE_FLOAT:
-              data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
-              break;
-           case GLSL_TYPE_BOOL:
-              data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
-              break;
-           default:
-              assert(0);
-           }
+      type = glsl_type::bool_type;
+      data.b[0] = false;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        switch (ir->operands[0]->type->base_type) {
+        case GLSL_TYPE_UINT:
+           data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c];
+           break;
+        case GLSL_TYPE_BOOL:
+           data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c];
+           break;
+        default:
+           assert(0);
         }
       }
       break;