info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
+ case MESA_SHADER_TESS_EVAL: {
+ struct gl_tess_eval_program *tep =
+ (struct gl_tess_eval_program *)sh->Program;
+
+ info->tes.primitive_mode = tep->PrimitiveMode;
+ info->tes.spacing = tep->Spacing;
+ info->tes.vertex_order = tep->VertexOrder;
+ info->tes.point_mode = tep->PointMode;
+ break;
+ }
+
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;
/** The number of vertices in the TCS output patch. */
unsigned vertices_out;
} tcs;
+
+ struct {
+ uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
+ uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
+ uint32_t vertex_order; /* GL_CW or GL_CCW */
+ bool point_mode;
+ } tes;
};
} shader_info;