nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 1);
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3);
OUT_RING(fail);
OUT_RING(zfail);
OUT_RING(zpass);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 1);
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3);
OUT_RING(fail);
OUT_RING(zfail);
OUT_RING(zpass);