* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
/** Construct a type specifier from a type name */
ast_type_specifier(const char *name)
: type_specifier(ast_type_name), type_name(name), structure(NULL),
- is_array(false), array_size(NULL), precision(ast_precision_none)
+ is_array(false), array_size(NULL), precision(ast_precision_none),
+ is_precision_statement(false)
{
/* empty */
}
/** Construct a type specifier from a structure definition */
ast_type_specifier(ast_struct_specifier *s)
: type_specifier(ast_struct), type_name(s->name), structure(s),
- is_array(false), array_size(NULL), precision(ast_precision_none)
+ is_array(false), array_size(NULL), precision(ast_precision_none),
+ is_precision_statement(false)
{
/* empty */
}
ast_expression *array_size;
unsigned precision:2;
+
+ bool is_precision_statement;
};
ast_type_specifier::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
+ if (!this->is_precision_statement && this->structure == NULL)
+ return NULL;
+
+ YYLTYPE loc = this->get_location();
+
+ if (this->precision != ast_precision_none
+ && state->language_version != 100
+ && state->language_version < 130) {
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers exist only in "
+ "GLSL ES 1.00, and GLSL 1.30 and later");
+ return NULL;
+ }
+ if (this->precision != ast_precision_none
+ && this->structure != NULL) {
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers do not apply to structures");
+ return NULL;
+ }
+
+ /* If this is a precision statement, check that the type to which it is
+ * applied is either float or int.
+ *
+ * From section 4.5.3 of the GLSL 1.30 spec:
+ * "The precision statement
+ * precision precision-qualifier type;
+ * can be used to establish a default precision qualifier. The type
+ * field can be either int or float [...]. Any other types or
+ * qualifiers will result in an error.
+ */
+ if (this->is_precision_statement) {
+ assert(this->precision != ast_precision_none);
+ assert(this->structure == NULL); /* The check for structures was
+ * performed above. */
+ if (this->is_array) {
+ _mesa_glsl_error(&loc, state,
+ "default precision statements do not apply to "
+ "arrays");
+ return NULL;
+ }
+ if (this->type_specifier != ast_float
+ && this->type_specifier != ast_int) {
+ _mesa_glsl_error(&loc, state,
+ "default precision statements apply only to types "
+ "float and int");
+ return NULL;
+ }
+
+ /* FINISHME: Translate precision statements into IR. */
+ return NULL;
+ }
+
if (this->structure != NULL)
return this->structure->hir(instructions, state);
ast_type_specifier::ast_type_specifier(int specifier)
: type_specifier(ast_types(specifier)), type_name(NULL), structure(NULL),
- is_array(false), array_size(NULL), precision(ast_precision_none)
+ is_array(false), array_size(NULL), precision(ast_precision_none),
+ is_precision_statement(false)
{
static const char *const names[] = {
"void",
external_declaration_list:
external_declaration
{
- /* FINISHME: The NULL test is only required because 'precision'
- * FINISHME: statements are not yet supported.
+ /* FINISHME: The NULL test is required because pragmas are set to
+ * FINISHME: NULL. (See production rule for external_declaration.)
*/
if ($1 != NULL)
state->translation_unit.push_tail(& $1->link);
}
| external_declaration_list external_declaration
{
- /* FINISHME: The NULL test is only required because 'precision'
- * FINISHME: statements are not yet supported.
+ /* FINISHME: The NULL test is required because pragmas are set to
+ * FINISHME: NULL. (See production rule for external_declaration.)
*/
if ($2 != NULL)
state->translation_unit.push_tail(& $2->link);
"only be applied to `int' or `float'\n");
YYERROR;
}
-
- $$ = NULL; /* FINISHME */
+ $3->precision = $2;
+ $3->is_precision_statement = true;
+ $$ = $3;
}
;