If you used all 4 color targets we currently support, we would see 0
and end up just writing the first output. Give enough bits that we
can do the maximum of 16.
Fixes piglit fbo-drawbuffers-maxtargets.
GLuint flat_shade:1;
GLuint linear_color:1; /**< linear interpolation vs perspective interp */
GLuint runtime_check_aads_emit:1;
- GLuint nr_color_regions:2;
+ GLuint nr_color_regions:5;
GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint shadowtex_mask:16;