<return type="void"/>
<param name="cap" type="GLenum"/>
</proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- <value name="GL_CLIP_PLANE0+6"/>
- <value name="GL_CLIP_PLANE0+7"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
</template>
<!-- it is exactly the same as Disable -->
<return type="void"/>
<param name="cap" type="GLenum"/>
</proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- <value name="GL_CLIP_PLANE0+6"/>
- <value name="GL_CLIP_PLANE0+7"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
</template>
<template name="Finish">
<return type="GLboolean"/>
<param name="cap" type="GLenum"/>
</proto>
-
- <desc name="cap" category="GLES1.1">
- <value name="GL_NORMALIZE"/>
- <value name="GL_RESCALE_NORMAL"/>
-
- <range base="GL_CLIP_PLANE" from="0" to="5"/>
- <value name="GL_CLIP_PLANE0+6"/>
- <value name="GL_CLIP_PLANE0+7"/>
-
- <value name="GL_FOG"/>
- <value name="GL_LIGHTING"/>
- <value name="GL_COLOR_MATERIAL"/>
-
- <range base="GL_LIGHT" from="0" to="7"/>
-
- <value name="GL_POINT_SMOOTH"/>
- <value name="GL_LINE_SMOOTH"/>
- <value name="GL_CULL_FACE"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_MULTISAMPLE"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_ALPHA_TO_ONE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_TEXTURE_2D"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_ALPHA_TEST"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_BLEND"/>
- <value name="GL_DITHER"/>
- <value name="GL_COLOR_LOGIC_OP"/>
-
- <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
- <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
- <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
-
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
- </desc>
-
- <desc name="cap" category="GLES2.0">
- <value name="GL_CULL_FACE"/>
- <value name="GL_SCISSOR_TEST"/>
- <value name="GL_POLYGON_OFFSET_FILL"/>
- <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
- <value name="GL_SAMPLE_COVERAGE"/>
- <value name="GL_STENCIL_TEST"/>
- <value name="GL_DEPTH_TEST"/>
- <value name="GL_DITHER"/>
- <value name="GL_BLEND"/>
- </desc>
</template>
<template name="DepthRange">
<return type="void"/>
<param name="array" type="GLenum"/>
</proto>
-
- <desc name="array">
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
</template>
<template name="DrawArrays">
<return type="void"/>
<param name="array" type="GLenum"/>
</proto>
-
- <desc name="array">
- <value name="GL_VERTEX_ARRAY"/>
- <value name="GL_NORMAL_ARRAY"/>
- <value name="GL_COLOR_ARRAY"/>
- <value name="GL_TEXTURE_COORD_ARRAY"/>
- <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
- <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
- </desc>
</template>
<template name="GetPointer" direction="get">
goto invalid_enum_error; \
}
-
-
/**
* Return pointer to current texture unit for setting/getting coordinate
* state.
switch (cap) {
case GL_ALPHA_TEST:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Color.AlphaEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaEnabled = state;
break;
case GL_AUTO_NORMAL:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.AutoNormal == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
break;
#endif
case GL_COLOR_MATERIAL:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Light.ColorMaterialEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Depth.Test = state;
break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
ctx->Debug.SyncOutput = state;
break;
case GL_DITHER:
ctx->Color.DitherFlag = state;
break;
case GL_FOG:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Fog.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
}
break;
case GL_LIGHTING:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Light.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LINE_SMOOTH:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Line.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
break;
case GL_LINE_STIPPLE:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Line.StippleFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
break;
case GL_INDEX_LOGIC_OP:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Color.IndexLogicOpEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexLogicOpEnabled = state;
break;
case GL_COLOR_LOGIC_OP:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Color.ColorLogicOpEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.ColorLogicOpEnabled = state;
break;
case GL_MAP1_COLOR_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1Color4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1Color4 = state;
break;
case GL_MAP1_INDEX:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1Index == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1Index = state;
break;
case GL_MAP1_NORMAL:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1Normal == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1Normal = state;
break;
case GL_MAP1_TEXTURE_COORD_1:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord1 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1TextureCoord1 = state;
break;
case GL_MAP1_TEXTURE_COORD_2:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord2 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1TextureCoord2 = state;
break;
case GL_MAP1_TEXTURE_COORD_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord3 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1TextureCoord3 = state;
break;
case GL_MAP1_TEXTURE_COORD_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1TextureCoord4 = state;
break;
case GL_MAP1_VERTEX_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1Vertex3 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1Vertex3 = state;
break;
case GL_MAP1_VERTEX_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map1Vertex4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map1Vertex4 = state;
break;
case GL_MAP2_COLOR_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2Color4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Color4 = state;
break;
case GL_MAP2_INDEX:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2Index == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Index = state;
break;
case GL_MAP2_NORMAL:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2Normal == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Normal = state;
break;
case GL_MAP2_TEXTURE_COORD_1:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord1 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2TextureCoord1 = state;
break;
case GL_MAP2_TEXTURE_COORD_2:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord2 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2TextureCoord2 = state;
break;
case GL_MAP2_TEXTURE_COORD_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord3 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2TextureCoord3 = state;
break;
case GL_MAP2_TEXTURE_COORD_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2TextureCoord4 = state;
break;
case GL_MAP2_VERTEX_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2Vertex3 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Vertex3 = state;
break;
case GL_MAP2_VERTEX_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Eval.Map2Vertex4 == state)
return;
FLUSH_VERTICES(ctx, _NEW_EVAL);
ctx->Eval.Map2Vertex4 = state;
break;
case GL_NORMALIZE:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Transform.Normalize == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.Normalize = state;
break;
case GL_POINT_SMOOTH:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Point.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
break;
case GL_POLYGON_SMOOTH:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
if (ctx->Polygon.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
break;
case GL_POLYGON_STIPPLE:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (ctx->Polygon.StippleFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
break;
case GL_POLYGON_OFFSET_POINT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
if (ctx->Polygon.OffsetPoint == state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.OffsetPoint = state;
break;
case GL_POLYGON_OFFSET_LINE:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
if (ctx->Polygon.OffsetLine == state)
return;
FLUSH_VERTICES(ctx, _NEW_POLYGON);
ctx->Polygon.OffsetFill = state;
break;
case GL_RESCALE_NORMAL_EXT:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Transform.RescaleNormals == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Stencil.Enabled = state;
break;
case GL_TEXTURE_1D:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
return;
}
break;
case GL_TEXTURE_2D:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
return;
}
break;
case GL_TEXTURE_3D:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
return;
}
case GL_TEXTURE_GEN_Q:
{
struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
+
if (texUnit) {
GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
/* disable S, T, and R at the same time */
{
struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+
+ if (ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
+
if (texUnit) {
GLuint newenabled =
texUnit->TexGenEnabled & ~STR_BITS;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_cube_map, cap);
if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
return;
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
if (ctx->Fog.ColorSumEnabled == state)
return;
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Multisample.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.SampleAlphaToCoverage = state;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
if (ctx->Multisample.SampleAlphaToOne == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
ctx->Multisample.SampleCoverage = state;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
if (ctx->Multisample.SampleCoverageInvert == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(IBM_rasterpos_clip, cap);
if (ctx->Transform.RasterPositionUnclipped == state)
return;
/* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
if (ctx->Point.PointSprite == state)
return;
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
case GL_VERTEX_PROGRAM_ARB:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
if (ctx->VertexProgram.Enabled == state)
return;
ctx->VertexProgram.Enabled = state;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ /* This was added with ARB_vertex_program, but it is also used with
+ * GLSL vertex shaders on desktop.
+ */
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
if (ctx->VertexProgram.PointSizeEnabled == state)
return;
ctx->VertexProgram.PointSizeEnabled = state;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
if (ctx->VertexProgram.TwoSideEnabled == state)
return;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_vertex_program, cap);
{
const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
case GL_MAP2_VERTEX_ATTRIB13_4_NV:
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_vertex_program, cap);
{
const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
#if FEATURE_NV_fragment_program
case GL_FRAGMENT_PROGRAM_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_fragment_program, cap);
if (ctx->FragmentProgram.Enabled == state)
return;
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_texture_rectangle, cap);
if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
return;
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_stencil_two_side, cap);
if (ctx->Stencil.TestTwoSide == state)
return;
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(ARB_fragment_program, cap);
if (ctx->FragmentProgram.Enabled == state)
return;
/* GL_EXT_depth_bounds_test */
case GL_DEPTH_BOUNDS_TEST_EXT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_depth_bounds_test, cap);
if (ctx->Depth.BoundsTest == state)
return;
break;
case GL_DEPTH_CLAMP:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ CHECK_EXTENSION(ARB_depth_clamp, cap);
if (ctx->Transform.DepthClamp == state)
return;
- CHECK_EXTENSION(ARB_depth_clamp, cap);
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.DepthClamp = state;
break;
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(ATI_fragment_shader, cap);
if (ctx->ATIFragmentShader.Enabled == state)
return;
/* GL_MESA_texture_array */
case GL_TEXTURE_1D_ARRAY_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(MESA_texture_array, cap);
if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
return;
break;
case GL_TEXTURE_2D_ARRAY_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(MESA_texture_array, cap);
if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
return;
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(ARB_seamless_cube_map, cap);
if (ctx->Texture.CubeMapSeamless != state) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
#if FEATURE_EXT_transform_feedback
case GL_RASTERIZER_DISCARD:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_transform_feedback, cap);
if (ctx->RasterDiscard != state) {
FLUSH_VERTICES(ctx, _NEW_RASTERIZER_DISCARD);
* GL_PRIMITIVE_RESTART_NV (which is client state).
*/
case GL_PRIMITIVE_RESTART:
- if (ctx->Version < 31) {
+ if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 31) {
goto invalid_enum_error;
}
if (ctx->Array.PrimitiveRestart != state) {
/* GL3.0 - GL_framebuffer_sRGB */
case GL_FRAMEBUFFER_SRGB_EXT:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
ctx->Color.sRGBEnabled = state;
/* GL_OES_EGL_image_external */
case GL_TEXTURE_EXTERNAL_OES:
+ if (!_mesa_is_gles(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(OES_EGL_image_external, cap);
if (!enable_texture(ctx, state, TEXTURE_EXTERNAL_BIT)) {
return;
switch (cap) {
case GL_ALPHA_TEST:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Color.AlphaEnabled;
case GL_AUTO_NORMAL:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.AutoNormal;
case GL_BLEND:
return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
}
case GL_COLOR_MATERIAL:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
return ctx->Debug.SyncOutput;
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
return ctx->Color.DitherFlag;
case GL_FOG:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Fog.Enabled;
case GL_LIGHTING:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Light.Enabled;
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
case GL_LINE_SMOOTH:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Line.SmoothFlag;
case GL_LINE_STIPPLE:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Line.StippleFlag;
case GL_INDEX_LOGIC_OP:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Color.IndexLogicOpEnabled;
case GL_COLOR_LOGIC_OP:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Color.ColorLogicOpEnabled;
case GL_MAP1_COLOR_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1Color4;
case GL_MAP1_INDEX:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1Index;
case GL_MAP1_NORMAL:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1Normal;
case GL_MAP1_TEXTURE_COORD_1:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord1;
case GL_MAP1_TEXTURE_COORD_2:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord2;
case GL_MAP1_TEXTURE_COORD_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord3;
case GL_MAP1_TEXTURE_COORD_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord4;
case GL_MAP1_VERTEX_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1Vertex3;
case GL_MAP1_VERTEX_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map1Vertex4;
case GL_MAP2_COLOR_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2Color4;
case GL_MAP2_INDEX:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2Index;
case GL_MAP2_NORMAL:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2Normal;
case GL_MAP2_TEXTURE_COORD_1:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord1;
case GL_MAP2_TEXTURE_COORD_2:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord2;
case GL_MAP2_TEXTURE_COORD_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord3;
case GL_MAP2_TEXTURE_COORD_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord4;
case GL_MAP2_VERTEX_3:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2Vertex3;
case GL_MAP2_VERTEX_4:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Eval.Map2Vertex4;
case GL_NORMALIZE:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Transform.Normalize;
case GL_POINT_SMOOTH:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Point.SmoothFlag;
case GL_POLYGON_SMOOTH:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
return ctx->Polygon.SmoothFlag;
case GL_POLYGON_STIPPLE:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->Polygon.StippleFlag;
case GL_POLYGON_OFFSET_POINT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
return ctx->Polygon.OffsetPoint;
case GL_POLYGON_OFFSET_LINE:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
return ctx->Polygon.OffsetLine;
case GL_POLYGON_OFFSET_FILL:
return ctx->Polygon.OffsetFill;
case GL_RESCALE_NORMAL_EXT:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Transform.RescaleNormals;
case GL_SCISSOR_TEST:
return ctx->Scissor.Enabled;
case GL_STENCIL_TEST:
return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_1D_BIT);
case GL_TEXTURE_2D:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_2D_BIT);
case GL_TEXTURE_3D:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_3D_BIT);
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_Q:
{
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
+
if (texUnit) {
GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
case GL_TEXTURE_GEN_STR_OES:
{
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
+
+ if (ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
+
if (texUnit) {
return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
? GL_TRUE : GL_FALSE;
/* client-side state */
case GL_VERTEX_ARRAY:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0);
case GL_NORMAL_ARRAY:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0);
case GL_COLOR_ARRAY:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0);
case GL_INDEX_ARRAY:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0);
case GL_TEXTURE_COORD_ARRAY:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]
.Enabled != 0);
case GL_EDGE_FLAG_ARRAY:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0);
case GL_FOG_COORDINATE_ARRAY_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_fog_coord);
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0);
case GL_SECONDARY_COLOR_ARRAY_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_secondary_color);
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0);
#if FEATURE_point_size_array
case GL_POINT_SIZE_ARRAY_OES:
+ if (ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0);
#endif
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
return ctx->Fog.ColorSumEnabled;
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Multisample.Enabled;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
return ctx->Multisample.SampleAlphaToCoverage;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
return ctx->Multisample.SampleAlphaToOne;
case GL_SAMPLE_COVERAGE_ARB:
return ctx->Multisample.SampleCoverage;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
return ctx->Multisample.SampleCoverageInvert;
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(IBM_rasterpos_clip);
return ctx->Transform.RasterPositionUnclipped;
/* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
+ if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ goto invalid_enum_error;
CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
return ctx->Point.PointSprite;
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
case GL_VERTEX_PROGRAM_ARB:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
return ctx->VertexProgram.Enabled;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ /* This was added with ARB_vertex_program, but it is also used with
+ * GLSL vertex shaders on desktop.
+ */
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
return ctx->VertexProgram.PointSizeEnabled;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
return ctx->VertexProgram.TwoSideEnabled;
#endif
case GL_VERTEX_ATTRIB_ARRAY13_NV:
case GL_VERTEX_ATTRIB_ARRAY14_NV:
case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_vertex_program);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_vertex_program);
{
const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
case GL_MAP2_VERTEX_ATTRIB13_4_NV:
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_vertex_program);
{
const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
#if FEATURE_NV_fragment_program
case GL_FRAGMENT_PROGRAM_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_fragment_program);
return ctx->FragmentProgram.Enabled;
#endif /* FEATURE_NV_fragment_program */
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(NV_texture_rectangle);
return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_stencil_two_side);
return ctx->Stencil.TestTwoSide;
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
return ctx->FragmentProgram.Enabled;
#endif /* FEATURE_ARB_fragment_program */
/* GL_EXT_depth_bounds_test */
case GL_DEPTH_BOUNDS_TEST_EXT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_depth_bounds_test);
return ctx->Depth.BoundsTest;
/* GL_ARB_depth_clamp */
case GL_DEPTH_CLAMP:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(ARB_depth_clamp);
return ctx->Transform.DepthClamp;
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
+ if (ctx->API != API_OPENGL)
+ goto invalid_enum_error;
CHECK_EXTENSION(ATI_fragment_shader);
return ctx->ATIFragmentShader.Enabled;
#endif /* FEATURE_ATI_fragment_shader */
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(ARB_seamless_cube_map);
return ctx->Texture.CubeMapSeamless;
#if FEATURE_EXT_transform_feedback
case GL_RASTERIZER_DISCARD:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_transform_feedback);
return ctx->RasterDiscard;
#endif
/* GL_NV_primitive_restart */
case GL_PRIMITIVE_RESTART_NV:
- if (!ctx->Extensions.NV_primitive_restart) {
+ if (ctx->API != API_OPENGL || !ctx->Extensions.NV_primitive_restart) {
goto invalid_enum_error;
}
return ctx->Array.PrimitiveRestart;
/* GL 3.1 primitive restart */
case GL_PRIMITIVE_RESTART:
- if (ctx->Version < 31) {
+ if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 31) {
goto invalid_enum_error;
}
return ctx->Array.PrimitiveRestart;
/* GL3.0 - GL_framebuffer_sRGB */
case GL_FRAMEBUFFER_SRGB_EXT:
+ if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(EXT_framebuffer_sRGB);
return ctx->Color.sRGBEnabled;
/* GL_OES_EGL_image_external */
case GL_TEXTURE_EXTERNAL_OES:
+ if (!_mesa_is_gles(ctx))
+ goto invalid_enum_error;
CHECK_EXTENSION(OES_EGL_image_external);
return is_texture_enabled(ctx, TEXTURE_EXTERNAL_BIT);